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Last
year, we were worried about the Voodoo3's
longevity. Its lack of 32-bit-color rendering and
its low-resolution texture support will hurt its
longevity, we thought. We were right: dozens of
games are using 32-bit color and high-res textures,
and Voodoo3 owners are either complaining or
looking for an upgrade. We're similarly worried
about the new Voodoo5 5500's long-term outlook: its
lack of T&L support and the lukewarm response
from game developers to its biggest feature, the
mighty T-buffer, has us wondering if this otherwise
decent card will be a liability at this time next
year.
SLI
Revisited
The
new Voodoo is based on 3dfx's powerful, scalable
.25-micron VSA-100 video processor. Mounted on a
single circuit board, these chips do perform a
streamlined version of SLI (scanline interleave)
mode, made famous by the Voodoo2. SLI mode means
two chips share the chore of painting frames in a
3D application; they each simultaneously work on
different areas of each frame. The Voodoo5 5500
uses a pair of VSA-100s in SLI mode. Unlike with
Voodoo2s, however, you won't be able to buy
multiple Voodoo5 5500s and chain them together.
Each
chip has a pool of 32MB of SDR SDRAM. Although the
board physically holds 64MB of memory, it's not
used as efficiently as it would be if a single,
non-SLI chip were using it. Each chip in an SLI
configuration stores its very own complete set of
texture data for each frame, so some of those 64
megs are caching redundant data. The memory isn't
segmented, however; all nontexture data shares the
remainder of the 64MB pool. Each of the chips on
this massive honker of a board sports its own fan,
and the Voodoo5 5500 even needs external power from
one of your power supply's four-pin leads. The box
contains a Y-adapter in case you're out of power
connectors.
The
Voodoo5 5500's feature set looks impressive at
first. Although it doesn't support TV-out, we don't
care (unless you're talking ATI or Matrox, TV-out
is rarely done right anyway). The 128-bit
dual-pipeline architecture supports single-clock
multitexturing; the card does an excellent job with
full-scene antialiasing (FSAA); and the T-buffer
effects (motion blur, soft shadows and reflections,
and field-of-vision focus) could bring some cool
effects to games if developers ever decide to use
them.
Performance
In
raw performance benchmarks, the Voodoo5 5500 proved
to be a competent Direct3D board, although the
numbers paled in comparison to GeForce2 GTS
benchmarks. The Voodoo5 5500 is actually more
competitive with the GeForce 256 DDR, which it
trounced in nearly every D3D benchmark we ran. It
wasn't quite as consistent as an OpenGL performer,
but its Quake III Arena numbers were still
respectable.
Here's
where the longevity question arises, however: We
know our benchmarks consist of established games,
and that all of the cards in the performance chart
run them reasonably well. Think of the future,
however, and know that it's likely that the card
that runs current games the fastest will deal best
with games that push the envelope, adding more
polygons, more detailed textures, and more
features. The fastest card today will probably
outlast the others, and the Voodoo5 5500 is not the
fastest card.
FSAA
That's
probably why 3dfx has continued to downplay pure,
raw frame rates in favor of visual quality--namely,
antialiased games. To that extent we found that
yes, the Voodoo5 5500 delivers outstanding visual
quality at playable frame rates using
FSAA.
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