During
the past few years the words 'Voodoo' and
'3dfx'have been synonymous with 3D graphic cards
which have set the standards for others to follow.
That trend has changed to some extent today as in
most cases their latest offering the Voodoo3 on an
equal clockspeed fails beats the much vaunted TNT2
even though the Voodoo3 has been designed with
16bpp rendering in mind. However even though the
TNT2 per clock cycle is faster than the Voodoo3 it
would find it difficult to beat outright the
flagship Voodoo3 3500 in most cases.
There
are 2 realities which must not be forgotten in this
situation, one is the fact that the Voodoo3 does
'external' rendering only at 16bpp and thus image
quality is far from desirable as there is a
significantly noticeable difference with any card
running at 32bpp. This however has been done with
the pure gamers in mind who value speed above all
else, who turn down features and lower resolutions
to get that extra 5-6 fps.
The
other is that without any form of AGP texturing
present, with texture heavy games looming on the
horizon Voodoo3 owners might find speed severely
lacking. Especially as the current trend is to
focus on 32bit textures which are larger than the
Voodoo3's supported resolution. It is true that it
will be downsampled to 16bit and then displayed but
since the texture is downsampled onboard graphic
card local memory there will be a performance hit
if there are lots of large textures which have to
be reduced at once on local memory.
As
part of the 3 model Voodoo3 package the Voodoo3
2000 board I have for testing is designed and
priced to compete with other Mass-Market 3D cards
like the Savage4 from S3.The difference between the
V3 2000 and its faster bothers are clock speed and
the lack of a TV-out. With a street price of just
$129, the Voodoo3 2000 could very well be the
holder of the price/performance crown with the
possible exception of the Savage4 which might prove
to be the case with added features.
The
Voodoo3 2000 feature set:
16MB of SDRAM
6 million triangles/second
286MegaTexel/second fill rate
143MHz Core Clock Speed
100 billion operations per second
Supports resolutions up to 2048x1536
Full 128-Bit 2D accelerator
300 MHz RAMDAC
DVD Hardware Assist
Supports DirectX, Glide and OpenGL
Alpha-Blending
Single Pass, Single Cycle Bump Mapping
Single Pass, Single Cycle Trilinear MIP-Mapping
Patented Multi-Texturing Programmable Fog
Tables
Sub-Pixel and Sub-Texel Correction
Sub-pixel and sub-texel correction to 0.4x0.4
resolution
Per-pixel atmospheric fog with programmable fog
zones
Floating point Z buffer (W buffer)
True per-pixel, LOD MIP mapping with biasing and
clamping
Highly accurate LOC calculations
Support for 14 texture map formats
8-bit palletized textures with full bilinear
filtering
Texture compression through narrow-channel YAB
format
Support for multi-triangle strips and fans
Gouraud Shading
The 2D Specs
Fully integrated 128-bit VGA and 2D engine
High-speed 128-bit Windows GUI acceleration
Hardware acceleration for Bresham line draw, 2-edge
polygon fill, scissor /rectangle clippers and full
256 ROPs
Internal 256-bit datapath
Source and destination chroma-keying for
DirectDraw
Color expansion and single-cycle block writes
Accelerated 8, 16, 24 (packed), and 32-bit
modes
Video Subsystem
Resolutions of up to 2046x1536 at a full 75Hz
screen refresh rate
YUV 4:2:0 planar support
30 frames per second DVD playback with no dropped
frames
Supports the latest MPEG2 software CODECs via
DirectShow
De-interlacing using Bob Weave
Separate gamma correction for video and
graphics
Auto page flipping using VBI for smooth motion
video
300MHz Integrated RAMDAC
Supports up to 24 bits per pixel or 16.7 million
colors
For
anyone expecting the Voodoo3 2000 to run away with
the lower-end of the 3D accelerator market, you are
definitely out of luck, But it will be one of the
top runners in the price/performance market. Even
though it does not do 32bit rendering at all its
Raw Speed will make up for this shortcoming , as
evident in the Savage4 review at Anandtech which
proved that the Voodoo3 2000 has better CPU scaling
and better performance at higher resolutions than
preview boards of its main market rival the
Savage4.
Although
the benchmarks wouldnt set your blood boiling
immedialtely they do provide excellent performance
for the price. This is not a board for the
Power-Gamer but more for the price conscious, who
have decently fast processors which might not make
use of a Board like the TNT2. You only have one
issue left to think about : Do I wait for a Savage4
or not ? Well it depends you might just need one or
two more weeks to decide as the reviews will start
puring in ...Quite how it will stack up against
this competition is anyone's guess at the
moment.The V3-2000 might loose out on the Savage4
only because of the 32bit and S3TC issues ,
nonetheless make no mistake this is a Great
card.
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