InterAct
HammerHead FX Gamepad
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Package
Contents:
Gamepad
Driver CD
Installation Guide
Warranty Card
System
Requirements:
PC with
available game port
CD-ROM drive for software installation
20 MB available hard disk space
Two "AAA" batteries for Rumble Effects
Windows 9x/ME or 2000
Specifications:
10
programmable buttons
PC game port, PC USB or iMac USB Capable
8-way hat switch and digital D-pad
Dual analog joysticks
Rumble feedback (with user supplied
batteries)
Here we are again
in PC gamepad land, looking at another feature
packed product: The Hammerhead FX fromInterAct.
What does it bring to the table and how does it
compare to the modern crop of force feedback
padsalready out there? Read our latest review for
the answers....
The
Hardware
The HammerHead FX
is tightly packed with controls and has a full
range of critical features. It not only has a
dedicated digital pad allowing for directional or
POV control, but two thumb controlled analog sticks
that allow for a more 'relaxed' range of movement
in titles like flight simulators.
The rest of the
pad has the standard array of buttons and then
some. In addition to the expected six buttons on
the face of the controller, there are two flipper
buttons on either side of the face and two trigger
buttons on the bottom of the unit. There are two
additional buttons in the center of the face that
are designed to allow for the toggling of the force
feedback effects and the quick access of programmed
profiles, but they do not usually come into play
that often. In fact, if you do not add two "AAA"
batteries to the bay on the underside of the
controller, the force feedback effects will not
function at all.
In taking a
detailed look at the layout, we found that the two
trigger controls on the underside got in the way
more often than we expected and at times we ended
up activating the controls when we did not mean to.
We further found that the default cluster of six
control buttons on the face were a bit close
together for our tastes, and oddly, that by default
the primary activation row is on top instead of the
bottom. Most pads we have tried over the years have
the key controls on the bottom row, so it may be a
bit disconcerting to some gamers.
Overall, the
design is solid and comfortable, though not optimal
in all areas. It is fairly ergonomic, but feels
more comfortable in larger hands than smaller
hands. Luckily, the button responses are fairly
solid, ensuring that in most cases users will be
fully aware of when they depress a control on the
pad. The resistance on the two analog sticks is
firm, making control precise and consistent. The
D-pad is a bit soft, but that actually seems to
work in its favor, as it feels more forgiving than
your typical D-pad.
The
Software
There are
basically two parts to the driver software: The
first is located in the Control Panel in the Gaming
Devices area. There is a fairly standard four tab
interface that handles some of the more basic
configuration options including button and axis
assignments. The first screen has an odd interface
hiccup that makes configuration a bit harder than
it should be. On the upper right of the first
screen, there are some default axis assignments as
well as a custom option. Using the two scroll
buttons it is possible to move through that list
until you find the one you are looking for.
However, we found that even though we scrolled to
an option, the display did not change at all. We
contacted InterAct and received a prompt response
that gave us the solution: Scrolling to the desired
option was not enough. You also had to click the
text of the selection to activate it. Once we
scrolled to the custom option and then clicked the
item in the list box, the custom screen was made
available for programming. InterAct is aware of the
issue and will hopefully address it in a future
driver release to make it more intuitive. This will
be important because by default, the D-pad and
analog sticks are not fully active as one would
expect. The D-pad is configured as a POV-only
control, while the left analog stick controls
horizontal only and the right handles vertical only
-- not the most useful option for those who want to
jump straight into a game. By selecting Custom we
were able to activate the D-pad and both analog
sticks as fully functional multi-axis
controls.
The Rumble screen
helps test force feedback effects, which again will
only be active if you have inserted two "AAA"
batteries into the device. Rumble effects during
testing were only active on the left side of the
pad, though each side has a vibration generator.
The FX generates vibration via the circular motion
of a lopsided weight instead of the up and down
piston effect that some others use. It seems to
work fairly well, but is not terribly powerful, as
the effect is lessened the faster the cylinder is
rotated.
The third tab
deals with the standard button assignments, and
while not elegant, gets the job done. We found that
the six primary buttons were not configured as most
other pads are by default. The first three buttons
reside on the top row instead of the bottom row,
which can make things a bit confusing, luckily,
changing the settings on this screen is fairly
easy. The final screen on the right provides basic
driver and web-help information.
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