Intel
will launch the Pentium III on Friday (2/26/99),
releasing a processor that in essence is a P6 core
similar to that in the Pentium Pro, Pentium II, and
Celeron with SSE added.
Don't
skip past that description lightly -- the Pentium
III architecture is a Pentium II core with
modifications for the new SSE instructions. Same
caching, same front-side bus. Initially similar
clock speeds. If you don't run software that
exploits SSE, you're running the equivalent of a
Pentium II. You may have seen other reviews of the
Pentium III on the net released before Intel
launched the Pentium III chip and released before
Intel lifted non-disclosure agreements. Many of
those reviews say that the Pentium III technology
is comparable to Intel's release of the MMX-enabled
Pentium, and conclude that the chip is no big
deal.
Before
you buy into what they said, consider that those
pre-release reviewers were not under NDA with
Intel, and did not have SSE-enabled software. We're
going to show you here that they completely missed
out, sacrificing accuracy and responsible reporting
to be first. Far from the yawner they report, the
Pentium III is a hot chip with new functionality
that will change the games you play.
Here's
why the Pentium III will be a winner for gamers and
why MMX only had limited impact. The 3D shooters
like Quake required a Pentium or later for decent
performance because the calculations of what's
where in the game all use floating point values.
The floating point processor in the Pentium chip
was very fast, so it made things possible that
couldn't be done with earlier chips. (This is why
the earlier AMD K6 chips -- before the 3DNow!
improvements -- didn't perform as well: their
floating point implementations weren't as fast as
Intel's). MMX had no effect on the floating point
part of the games, because it was a completely
integer-based technology. SSE extends the MMX idea
into floating point, avoids the problems MMX
presented programmers, and adds the capability for
very fine control of how cache memory is used. The
result will be that the entire game code base, from
world model through triangles delivered to 3D
accelerator hardware, can benefit.
Here's
a preview of what you should expect: a program
provided by Intel that flys a character through a
complex 3D environment showed a 2:1 gain in frame
rate on our test machine without video card drivers
optimized for the Pentium III. The game developers
have work to do to exploit the Pentium III, but the
payoff is there if they do. (If that weren't true,
why would id Software want to be associated with
the chip and have shown Quake 3: Arena at the Intel
Pentium III preview event?)
The
Pentium III ships in a Slot 1 cartridge the same as
that for the Pentium II. The unit we tested was an
engineering sample of the OEM version of the
processor, using a massive heat sink (see the photo
at the right) to keep the chip cool. Expect to find
cooling fans on boxed retail versions of the
chip.
Both
the 450 and 500 MHz Pentium III chips are 2 Volt
parts. The 450 MHz version requires 14.5A (your
motherboard has to comply with VRM specification
8.2-1); the 500 MHz part requires 18A (VRM
specification 8.2-3). Intel says the Seattle2
motherboard complies with VRM specification 8.2-5
(but didn't have the differences at hand). Existing
BX chipset boards should meet VRM specification
8.2-1, so any should host the 450 MHz Pentium III
with no more than a BIOS update.
The
Pentium III installs on the motherboard exactly
like the Slot 1 Pentium II cartridges, connecting
into the motherboard connector while being
supported and retained by the plastic clips on
either side. The photo at the right shows the
Pentium III after installation on the motherboard.
The metal rectangle below the processor heat sink
is the BX chipset. The white connectors to the left
of the processor are the PCI sockets (you can see
the AGP socket between the processor and the PCI
sockets). The DIMM memory sockets are the black
connectors below and to the left of the
chipset.
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