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...continued
Performance
We did some
hardcore driving with the included Need for Speed
III as well as our current racing fave, Roll Cage
Stage II from Psygnosis. After hours and hours of
gameplay, we were just awed by how well this system
worked. First and foremost, we have to say that the
steering wheel itself is incredibly comfortable.
The cushioned, leather-wrapped wheel is just the
right size and holds up well after long stretches
of tense, perspiration drenched high-speed racing.
The F1 shifter paddles were rock solid and easy to
use -- never once a distraction. Steering was tight
and consistently and evenly responsive. It was a
marked improvement over the jerky, over-reacting
wheels that we have used in the past.
Another thing we
liked about this system was that the force effects
actually seem to make sense. We have not been fans
of force effects in the past, but this time things
were different. When you hit the wall -- you feel
it. When someone runs into you, you feel it. When
you go over bumpy roads -- it feels like you are
going over bumpy roads -- at least from the hands
through the arms it does. The only things that
could make it better are if the foot pedals and our
chair was wired with force effects as
well.
Speaking of the
pedals, they were spot on as well. The base is
large and heavy enough so that it does not move
around, and since the surface is heavily textured,
feet stay put. Resistance is just right, as is the
angle of the throw when you slam you foot on the
break or the gas pedal. The pedal supports are made
from a sturdy metal and the pedals themselves are
raised into a position very similar to how they
would be in a real car.
In Need for Speed
III, we kept the gas pedal off the floor just a
bit, and found that if we cruised around 60 or 70
mph, we never headed off the road or into a ditch.
When we floored it and spun out in the gravel, the
wheel tugged and rumbled so that we had to fight it
to get back on the road. It was almost eerie -- we
almost caught ourselves looking around us to see if
there were any witnesses to the spin-out. We
realize that Need for Speed III is not the graphic
kingpin at this stage, so we opted to fire up Roll
Cage Stage II at 1600x1200x32 with all the visual
and force feedback effects on. We set the zoom
level to maximum so that there was no cockpit or
dials -- just open road, and when the count hit
zero, we were off like a rocket. We circled the
Republic Track fearlessly and after a few rounds,
we were whipping around without leaving the track.
In both games we found that the RS Shifter was just
not as easy for us to use as the F1 paddles under
the wheel. It took too much effort to fight the
strong tugs of the wheel for us to take one hand
off of it and shift gears. The hardware functioned
great, but the choice to use it will likely be a
matter of preference.
Conclusion
Overall: The ACT
LABS Force RS Racing System is simply the best
product in its class. The construction is
incredible, the functionality is nearly flawless
and the design is extremely well thought out and
implemented. The two axis, multi-button design is
simple yet highly effective and the drivers show a
level of stability that few products seem to have
these days. Force effects can be adjusted to fit
specific preferences, and the system can even be
adjusted for resistance in non-force feedback
games. The F1 style shifters are perfectly placed
behind the comfortable, leather-wrapped wheel and
most buttons are within easy reach, even for
smaller hands. For those who are into controlling
every aspect of their system, the RS Shifter add-on
is a very good option. The included plastic
shift-plates help make the product easier to use
for basic racing games, and there are more custom
metal plates available directly from ACT LABS --
you can even put on a custom shifter knob if you
want to. If you are a fan of PC racing games, there
is no better option at this cost level.
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