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Well,
it has been almost one year to the day since I
reviewed the H3D Entertainment H3D System. The H3D
System consisted of wireless LCD shutter glasses
(the eyewear) and the infrared transmitter. The H3D
System did wonders with perceived depth perception,
and despite the small number of game patches that
existed at the time, it looked to have a bright
future ahead. In a years time, we have seen
Wicked3D come out with similar glasses (the
EyeScream) and universal driver support. H3D
Entertainment has gone under, but now ELSA is
jumping in with LCD shutter glasses of their
own.
ELSA
offers its 3D REVELATOR product as an inexpensive
add-on for owners of the most recent ELSA video
cards (the VICTORY II, WINNER II, ERAZOR II, and
ERAZOR III). So, if you don't have an ELSA video
card, and don't plan on getting one, this product
is of no use to you.
Now,
if you're still with me, let's go over the features
that the 3D REVELATOR has to offer. First off, the
3D REVELATOR is available in a tethered (wired) or
infrared (wireless) form, at prices of $49 and $79,
respectively. So, if you don't mind being tied
down, the price for the wired set is very
attractive.
Unlike
the H3D System which used a pass-thru video
connection, not unlike the 3dfx pass-thru cables of
the past, the 3D REVELATOR uses what could be
described as a y-adapter cable. The purpose of the
different cable design is to eliminate the signal
loss and blurriness inherent with pass-thru cables,
and it appears to work as designed. Your monitor
connects to one part of the cable, and the other
side of the y-cable then attaches to the glasses
(wired set) or a very small infrared transmitter
(wireless set). The transmitter is very
unobtrusive, compared to the larger unit employed
by the H3D System, but seems to be just as
effective, if not more so. I was able to go at
least 10 feet back with no problems with the
wireless set. (The wired set has an 8-foot cable,
so don't feel like you are that restricted with
that version)
The
LCD shutter glasses themselves resemble the H3D
eyewear; in fact, the only visible difference
besides the brand marking are the larger LCD
shutter panels on the ELSA unit.
The
original H3D System relied on games to have direct
support for the glasses to work. The support was
usually available via a patch, with hopes that
future games would be out-of-the-box ready. For
some reason, this never occurred, and the support
picture looked a little bleak. Then, Wicked3D
managed to build the support into their video
drivers. Suddenly, the glasses were active on just
about any Direct3D or Glide game on Wicked3D video
cards.
All
of the ELSA video cards that work with the 3D
REVELATOR support Direct3D, so the included driver
embeds itself into the Direct3D routines. An
additional tab appears in the Display Properties to
allow for adjustments, as well as toggling the 3D
Stereo support completely off and on. Also included
with the driver are presets for various games,
demos, and benchmarking applications such as
3DMark99. These presets consist of the settings
found to provide the best visual experience, as far
as depth perception, least amount of double
images/lines, etc. For games that don't have
presets, the Dyna-Z function is a new feature that
attempts to dynamically adjust things such as the
depth perception as needed when the graphics
change.
I
used the 3D REVELATOR with a variety of games, not
all with presets. Thief: The Dark Project had a
preset, but the visual effect was very hard to
notice; probably because of the already dark
environment. Descent3 Demo2, on the other hand,
became even more dizzier than normal, with the each
passageway inviting you deeper and deeper. Need For
Speed III benefitted a little from the visual
effects, and so did Need for Speed: High Stakes,
which didn't have a preset. Midtown Madness'
environment lent itself well to the 3D
enhancements, but some double lines were apparent.
(Another game without a preset.) Finally, the
ever-popular benchmark 3DMark99 has a preset, and
with it the already dazzling demo movie becomes a
multi-layered one, reminding me of watching
dazzling IMAX films on the LARGE screen.
An
extremely useful feature ELSA has built into the 3D
REVELATOR driver is available in the form of
hotkeys. When in Direct3D mode, the stereo visuals
can be toggled on and off by a single numpad
keypress. This allows you to compare the difference
the glasses are making (or not making), or to
simply toggle the stereo 3D support without having
to quit the current game. The other hotkey allows
for adjusting the various Z settings yourself, if
you feel you can do a better job than the Dyna-Z
feature. While this allows for some serious
tweaking, I found that letting the Dyna-Z do the
work was usually satisfactory enough.
As
far as the hardware is concerned, the 3D REVELATOR
seems to be compatible with the H3D System, as I
was able to use the H3D eyewear at the same time
with the wireless set. The larger LCD shutters on
the ELSA unit are noticeably more effective than
the H3D eyewear.
Ironically,
the H3D System's showcase game was probably Quake
II, which the 3D REVELATOR does not support, since
it is strictly a Direct3D product. Hopefully things
will improve on the compatibility front, making it
more universal like the Wicked3D
drivers.
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