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...continued
Another
aspect that makes the whole Hero unit idea
worthwhile is that they do a great job tying all
the missions together. In general, you will have
one main Hero unit in each campaign, which plays a
major part in the story. For the Human campaign,
you are Prince Arthas, heir to the throne and
paladin bad-ass. Not only does each mission revolve
around this Hero's actions, as previous decisions
will affect future missions. All the levels,
abilities and items your Hero gains continue on to
the following missions, so by the end of the
campaign you have your very own creation, be it a
powerful healer or a devastating mage. This
continuation and control over the growth of the
Hero really helped me get more involved in the
characters. While they can be resurrected when they
die, it's still upsetting to lose a Hero in the
field. This kind of connection to the characters in
an RTS is unprecedented.
For
a major developer like Blizzard, some might be
surprised to find that this is their first 3D game
ever. In the past, games like Diablo and the
previous Warcrafts, have used sprites (2D animated
images) or pre-rendered 3D characters, such as the
player characters in Diablo 2, but never has
Blizzard gone so far as to create a real-time 3D
world... (dramatic thunder crash) until now! To be
honest, their lack of experience in the 3D
department really doesn't show in their work. The
stale, tiled maps of Starcraft are replaced with
rolling, tree-lined hills in WC3. Rivers flow
naturally through valleys and into lakes, and
mountains seem to almost scratch the inside of the
monitor. The world in Warcraft 3 feels real, full
of life and begging to be blown to smithereens.
Which
brings us to the units. There has yet to be an RTS
that has more detail when it comes to unit
animation. Zooming in on the action (this is 3D
after all) really shots how good this game looks.
Dwarven riflemen are clearly animated with long,
white beards, cloaks, wrinkly faces, and huge
bloody rifles. You can watch them line up, brace
themselves, and fire in puffs of smoke reminiscent
of Revolutionary War battles. The dragon-like
Chimera of the Night Elves is equally impressive,
with scaly wings and firey breath. The most work,
though, was on the Heroes, as their animations are
not only varied, but gorgeous to look at. The
Undead's Dread Lord has demonic wings and horns,
standing out clearly in a crowd as the most
imposing unit. It's ability, Inferno, reigns down a
fiery demon from the sky in a visual display of
fantastic destruction. If I was in touch with my
feminine side, I think I would have been brought to
tears.
However,
it is important to note that you will not find
units with polygon counts in the tens of thousands
for good reason. In order to have scores of units
on the screen at once, each unit had to be
reasonably toned done visually. By no means does
this mean the game looks ugly or dated, but you
aren't going to see intricate details like
individual fingers on a warriors hand, or see
characters blinking mid battle. For a more up-close
and personal look, each unit has a detailed 3D
portrait to help your imagination take that extra
leap. Blizzard had to make this game realistically
playable on a computer that exists today, so while
they could have made every unit as high in quality
as Solid Snake, I'm happier they didn't.
In
order to sell a war game, it has to sound like war.
Firing a cannon should not sound like dropping
those little explosive paper balls, and clashing
shields shouldn't make the player think they have
loose change in their pocket. Frankly it scares me
how well Blizzard knows what war sounds like,
because every sound-effect was spot on. I wouldn't
be surprised if someone from the development team
actually went to one of those castles in England
with a tape recorder, smacked it with a long sword
a few times, and used that in the game, because
when my footmen attack an enemy castle, it sounds
exactly how I would expect it to. Trees fall with
satisfying crashes, Elves scream in pain as they
are removed from their mortal coil, and even though
I have no idea what sound a Hippogriff makes, I
would guess it sounds very much like it does in
Warcraft 3. The voice actors are also extremely
solid, yelling stuff like, "For the horde!" in
throaty perfection. And of course the hilarious
sound clips from previous Blizzard games are back,
with the Riflemen yelling, "This is my Boomstick!"
or the ghostly wisp singing, "Iiiii aint got no
boooodddy." All this cacophony is backed by a
powerful score created especially for this game,
and it all comes together to create a convincing
wartime experience.
But
lets be honest, sixty bucks is a lot to throw down
for a game that you might not be playing in a
month. Well if that is true, make sure you send me
your copy, because I could always use another when
friends come over. The length of Warcraft 3 rivals
most other RTS games out there. Each of the four
campaigns takes around ten hours to complete, and
forty hours is just the single-player game. The
reason people still play Starcraft is because of
its immense replayability in multiplayer.
Battlenet, Blizzard's in game multiplayer service,
offers custom game matching, ladders and
tournaments. If the Beta is any indication, there
will always be someone online to square off
against. With their previous experience, the net
code in Warcraft 3 seems very steady, with very
little lag when playing online. Also, along with
the dozen or so multiplayer maps included in the
box, Blizzard has released an unparalleled editor
for games of this type, which will ensure there
will always be new worlds to explore and decimate
and a slew of new user-created campaigns on the
way.
Blizzard
has taken its time for a reason. The bugs that
plague rushed games these days seem to be ironed
out, as I never ran into a single crash or
corrupted file. It's true that millions have waited
to play this game for some time now, but I
appreciate Blizzard taking its sweet time to ensure
Warcraft 3 was everything they wanted it to be.
Warcraft 3 is a perfect specimen of the melding of
RPG and RTS genres with the addition of hero units.
Also its graphics, sound and storyline are spot-on,
and everything we've come to expect from Blizzard.
Warcraft 3 is the evolution of RTS, bringing depth
into a seemingly perfected genre.
Warcraft
3 wallpapers
Graphics
are great, sound and storyline are better than any
other RTS game before it, as well as better than
most games of any genre out today. I haven't been
this emotionally moved by a game since Grim
Fandango. Gameplay is fantastic, it might be
derivative of previous games, but I have never
enjoyed playing an RTS as much as I did with
Warcraft 3. The new Hero elements and races only
sweeten the deal.
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