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Unreal Tournament
...continued

Steve's a bit skittish when it comes to getting into a fight, so you can adjust the bot's temperament to cautious from a selection of normal, aggressive, berserk, cautious and avoidant. Steve is also a bit handy with a flak cannon, so you simply select this as your bot's favourite weapon. He's also kind of Goth, and fortunately, there are eight skin types, including the Gothic Necris. Another problem with Steve is he's about as useful at UT as a one-armed bandit in the jungle, so you just set the bot's skill to novice, knock his alertness down to zero and wipe out his accuracy rating. Et voila, a new, fighting fit (or not), virtual friend.

Not only have you built yourself a new pal, but he's also backed up by such fantastic AI that it's easy to forget you're not playing against a real human being. You can even mix the styles of bots up so you can feel like you're playing a whole group of people, with varied skills.

As an example of the extremes: at novice level, the enemy Bots just run around, collect a weapon, stand still and fire it, so you can easily blow them all away. At godlike, the opponents somersault over you, pick up the health you wanted, and then turn and blow your face off. They also engage you in fights and sweep back, and as you approach they collect health. The bots at the highest level seem to have intimate knowledge to each of the levels, which makes them deadly adversaries. Somewhere in the mix, there is the skill level you can play to be challenged and a level for you to have a laugh. The bots are also very individualistic -- sometimes they become engrossed with another bot, allowing you to get them from behind. Others seem to have it in for particular characters, hunting them down without any regard for anyone else. The bots also use the terrain to great effect, especially when you set the bot to be preferential to camping.

One of the nicer features of the game is the Mutator list that allows you to set some predefined quirks into the game. The Fatboy Mutator, for instance, turns the leader into a fat duffer, while the loser runs around like an anorexic pipe cleaner. Low Gravity makes you jump higher, and fall slowly. These add-ons instill a little quirky fun into the game. Any number of mutators can be activated in the game, and they are easily configurable when you start up a new LAN/Internet game or practice session.

The weapons in UT all seem well balanced, although the rocket launcher is a little weak. As in Unreal, each weapon has a secondary firing system. The most likely weapon you will want to use is the Redeemer missile, which, when launched in secondary fire, allows you to guide it via a video camera around the level and into a particularly evil opponent. A nice feature is that some of the weapons actually have a working ammo counter, so you can keep a quick track on what's in your clip at a glance.

Three time-limited power-ups are available to you. Invisibility is the most intriguing, your body reflects light as you move with the power-up, but remaining still allows you to disappear from view. The others are rather commonplace: the shield belt is added protection that absorbs a good amount of damage and the weapon enhancer (can you say, "quad"?) powers up your weapon, turning your simple pistol into a one-shot kill deal. As is the standard, these more effective power-ups are neatly tucked away in places where you have to either expose yourself or perform some tricky moves to get them.

The graphics, as you would expect, are immaculate. The best example of this is the deathmatch level, Galleon, where you can see the water ripple and the distortion of the wood beneath it. In the Phobos satellite station you can spend a good five minutes looking at the planets and the asteroids surrounding the station. The physics of some levels are subtly different. The assault level called Hi_speed is a speeding train, and if you are on the flat bed carriages you jump up and are gently pushed back by the force. One deathmatch level set on three high towers has a low-gravity effect that allows you to gracefully leap between each tower, reminiscent of the movie, Matrix. The Heads Up Display is great, and provides a bounty of information, such as current position held in a deathmatch, and how far from the top rank you are.

The sound is a mixture of good and bad. The 'good' comes in the form of little comments that the bots make when they kill or when teammates think you are playing badly. This is great in team games, but when you are whipping a single bot and they still come out with the same bravado comments, it can be a little annoying. It would be better if they showed a lack of confidence when losing and really rubbed it in when winning.

In-game music is decidedly average. It's not inventive enough to be interesting and not bad enough to be offensive. Game designers need to learn from cinema that futuristic films really need a full orchestra for the music to be effective rather than a Jean Michel-Jarre style synthesizers going off in the background.

As well as the poor Tournament mode, there is the matter of giving orders to the rest of your team members. The system is simple enough - press a key and then click through a series of menus. The problem is that this is difficult to accomplish in the heat of battle. It would be easier if there were keys assigned to each member and some simple instructions bound to keys as well.

Despite promoting Unreal Tournament as having an intensive single-player experience, it will only satisfy your fix until the next great LAN or Internet game comes along. All the reported problems with D3D seem to have been fixed, so you Riva TNT2 owners can buy it with a degree of certainty - it ran fine on mine. UT doesn't offer the veteran deathmatcher anything that hasn't been seen before, but what makes the game stand out is the high-quality amalgamation of all of the features into one neat package. The combination of several dozen professionally designed levels, competitive bots, and entertaining game modes will be hard for DM enthusiasts to resist.

 

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