Tomb
Raider 4: The Last
Revelation
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Cultural
icon Lara Croft never seems to be off our screens
at the moment. Not content with a Lucozade advert,
a forthcoming film and a new TV ad campaign, she's
gone back to her roots with another in the hugely
successful Tomb Raider series - like Cliff Richard,
she's back just in time for Christmas.
Players
of the other games in the series will know what to
expect from this outing. It continues the
much-imitated combination of viewed-from-behind
platform and combat action and anyone familiar with
these games will be able to pick up The Last
Revelation instantly.
Lara
at sweet sixteen
For
those few who have missed out on Lara's adventures
in the past, the games follow the fortunes of our
upper class (and unfeasibly large-breasted)
archaeologist heroine. Viewed from behind and
slightly above, you guide the intrepid explorer
through exotic locations, finding historic
artefacts and battling various endangered species
and Arabs - why is it always Arabs? Oh, and she
occasionally saves the world along the
way.
As
you might expect, Core Design has seen fit to
update Lara's portfolio with some new features.
Finally, gamers will get a chance to see her go up
and down poles - her repertoire also includes
shimmying round corners, levering objects out of
nooks with a crowbar and kicking open doors. Yes,
before you ask, crawling has been added, so you
will finally get a chance to see Lara on her hands
and knees - I can almost hear your palms
sweating!
She
can also combine objects and weapons, Metal Gear
Solid-style, to make new or more useful tools. For
example, the skeletons she fights are immune to
normal bullets, but if Lara combines a revolver
with a laser sight, she can aim for their heads,
shattering their skulls with a single shot. This
still does not kill them, of course, but it renders
them only able to stumble around
blindly.
Tomb
Raiding in Egypt
The
graphics have been substantially re-worked for this
addition to the series. Lara is now fully skinned -
to eliminate problems with sharp corners at joins
like elbows and knees - although Core has resisted
the temptation to reward her efforts with yet more
silicon. The old grey box proves itself well up to
the task, though, throwing a surprisingly large
number of textures at a fair old rate. There is
life in the old dog yet. But sadly the good old 3D
glitches are back - Lara still stands in walls
every so often, although the camera problems
plaguing many recent third-person games are
gone.
Sound
is much like the others in the series. These games
have always used music to create atmosphere well,
and TLR is no exception. The footsteps, moans of
the undead and occasional comments from Lara
complement the action with admirable
subtlety.
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