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Tomb Raider 4: The Last Revelation
...continued

The Tomb Raider series has had its difficulties in the past. The key to the success of the original game was its focus on challenging level design and sense of atmosphere. TR2 chose to take a more combat-orientated approach in response to the first-person shooters flooding the market at the time. This was not entirely successful. TR3 went a little too much the other way, relying on huge levels and complex tasks. This meant the player was often left wandering around with no clear idea what to do next. Core are no fools, and have decided to go back to the original game's balanced approach.

The first level in the game is a bit of a new departure, though. You are transported back to Lara's past, as a sixteen-year old schoolgirl. Could there be any reason for Core choosing this age, I wonder? Anyway, in between the inevitable ogling, your task will be to guide her through a training level, assisted by her mentor Von Croy. But there is a twist in the tale - an unfortunate accident befalls Von Croy and Lara leaves him for dead. He takes this badly, and reappears later in the game as Lara's archenemy.

Motorcycles and jeeps feature too

Enemy AI has been revamped, at last. In the other games the easiest way to deal with enemies was to find somewhere a little out of the way - usually a raised ledge or remote platform - and blast away. Now the humanoid baddies are smart enough to come looking for you, so you will need to be more ingenious to make progress. But the animals still are dispatched with relative ease.

Unlike TR3, you can now be confident that the solution to a puzzle lies close by - there is no pointless exploring and TLR is more goal-oriented than any of its predecessors. The levels in the game are all set in Egypt - no more globetrotting for Lara - and this helps make the game feel yet more focused, much more like Tomb Raider than any of the other sequels.

Longevity will not be a problem for TLR - the levels are huge and puzzles can be challenging, but refreshingly, never become obscure. The huge set-pieces and occasional driving sections add variety, and the new weapons flesh out the traditionally disappointing combat sequences well.

With TLR, Core has again proved themselves a class act. Level design is excellent and varied, the puzzles are well thought out, and finally the old block-pushing puzzle has bitten the dust. There is enough here to keep both hardened platform gamers and newcomers entertained, and the well-judged difficulty level will keep you at it at least until the next one comes round. Certainly the best of the series, and perhaps even the best of the genre.

 

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