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Before
Total Annihilation, before Starcraft, hell, even
before "real-time strategy" was an established
computer game genre, there was Command &
Conquer. And while some might argue that Dune 2 was
the first game to offer this type of fast-paced,
top-down gameplay, it was Command & Conquer
that grabbed the gaming community by the throat and
screamed, "This is the way strategy games should
be!" Since those not-so-early days, the real-time
strategy genre has just exploded, producing more
titles than store shelves can hold. True, quite a
few of those games were simply clones of older RTS
classics, but there were a few that have made an
indelible mark on the gaming community, for their
originality, playability, and superb graphics. You
really have to wonder, though, if hits like the
aforementioned Total Annihilation would even have
been possible if not for the groundwork laid by
Command & Conquer. Even more curious is that
fact that subsequent C&C-based titles, like
Sole Survivor, have paled in comparison to other
games in the genre. All that, my friends, is about
to change....
It
seems like gamers have been talking about Command
& Conquer: Tiberian Sun for years, even when
the original Command & Conquer had a home on
their hard drives. Well, what may have seemed like
a prime candidate for the vaporware hall of fame is
very much alive, and ready to hit your PC sooner
than you may think. Command & Conquer: Tiberian
Sun has had quite an extensive development period,
but the game has undergone significant improvements
and enhancements since the blueprints first left
the drawing board. There is one thing you can be
sure of: the finished product will be something the
likes of which the real-time strategy genre has
never seen.
Fans
of the original game will be happy to know that
Command & Conquer: Tiberian Sun does indeed
center on the age-old struggle between the Global
Defense Initiative (GDI) and the Brotherhood of
NOD. At the end of Command & Conquer, Kane, the
obsessed ruler of the Brotherhood of NOD, was
killed...or so reported the GDI. But they never did
find his body, and so this sequel picks up where
the original left off. Over the course of the game,
you'll discover what happened to Kane, and who, or
what, is still driving the Brotherhood of NOD
onward toward its goal of world domination. Along
the way, you'll also discover the truth about
Tiberium, that ultimate resource that was the focus
of all the action in the first game.
My
first "hands-on" experience with Command &
Conquer: Tiberian Sun was at this year's Electronic
Entertainment Expo. Seeing screenshots was one
thing, but actually checking out the action
up-close and in person was an entirely different
experience. To be perfectly honest, I wasn't very
impressed with the early screenshots I saw; I
thought Westwood should have made a greater leap in
graphics since the original game, especially when
you take into consideration what was done in Myth:
The Fallen Lords. But I learned first-hand that
Command & Conquer: Tiberian Sun is one book you
definitely can't judge by its cover.
Unlike
the previous games in the series, which usually saw
GDI and NOD forces doing battle in some neutral
territory, or presented the player with the task of
infiltrating more and more enemy installations,
constantly trudging forward, Command & Conquer:
Tiberian Sun will take a slightly different overall
approach to gameplay. While these elements will
certainly be present, a much greater emphasis has
been placed on base building and base defense
(something I personally love, and a real draw for
multiplayers). The player will have to build the
ultimate installation, complete with walls, gates,
fences, gun turrets, and any number of different
defensive structures. One of the coolest features
will be the turrets themselves; the turret heads
will be removable, so you can customize your
weapons for whatever threat may come --
surface-to-air missiles for enemy aircraft, ground
lasers for wiping out infantry, etc.
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