|
|
Taking
its cue from Seinfeld, The Sims is a game about
nothing. Oh sure, a lot happens during the course
of the game--love is won and lost, houses catch
fire, and there is much tomfoolery in the hot
tub--but everything that occurs is tinged with the
same sense of the absurd that made Seinfeld such a
great show. And this absurdness is what makes The
Sims tragic, funny, mundane, and one of the most
entertaining games I've seen in a long, long
time.
Taking
Control of the Little People
The
latest installment in Maxis's phenomenally popular
SimCity series, The Sims, moves the action from
city management to people management. You can play
the game with either predefined Sims or Sims that
you create. If you choose the latter, you decide
how they look and what their personalities are
(neat, outgoing, friendly, and so on). This
determines how easily they'll make friends, whether
or not their house is a pigsty, and how fast
they'll move up the career ladder.
Once
you've created your virtual guinea pigs, you need
to get them a place to live. Each Sim "family" (the
Sims in one household) is given $20,000, which is
used toward the purchase of a house and a few
belongings. Naturally, money is pretty scarce, so
after you get a roof over your Sims' heads, you
need to be pretty tight with your funds and forego
the plasma television in favor of a cheaper
black-and-white unit. Everything in the house
affects the Sims' behavior and happiness in some
way, so in the early going your little virtual
people are probably miserable.
The
real genius behind The Sims is its ability to
mirror the real world, while still offering a
compelling gameplay experience. To succeed, you
must balance a number of factors, such as eating,
sleeping, and learning career-building skills, all
while making sure you get your Sims out of bed in
the morning so they can go to work. And just as in
the real world, there isn't enough time in the day
to complete everything that needs to be done, so
you must be extremely frugal with how your Sims
spend their free time.
It's
hard to explain in a few words how the game plays,
because it sounds extremely simple but actually is
exceptionally complex. One day you're cultivating
friendships; the next you're recovering from a
thief who has stolen all your electronics; still
another day, you're trying to improve the mood of
your Sims so they will go to work. And although
there are some limitations built into the
game--your Sims can't become serial killers, for
example--you can do pretty much
anything.
Building
a Life
As
with the SimCity games, the interface powering The
Sims is a thing of beauty. Accessing the Build and
Buy screens is extremely easy, and making the Sims
interact with each other and their environment
involves nothing more than a couple clicks of the
mouse. All the items available for purchase are
laid out by room or item type; just click an item
to see what it is and how it will affect your Sims'
lives.
On
the surface, The Sims' graphics don't look as
though they are hardware intensive, but don't be
fooled--if you want to run this game at its highest
resolution, you need a hog of a system. Even at
800-by-600-pixel resolution, scrolling across the
screen can be slow and painful, which makes trying
to manage multiple Sims frustrating. Still, the
graphics are crisp and clear, and bring everything
to life. The Sims themselves show off a wide range
of animation, making it easy to identify their
various moods and when they need
something.
[
page
1
]
[
page
2
]
|
|
|