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...continued
The
Sims is one of those rare games in which the sound
effects actually outshine the graphics. Every
action has a corresponding sound, whether it be the
whacking of a knife against a cutting board, or the
blaring of music from the stereo. The dialogue,
which is made up of gibberish, is humorous,
especially when your Sims are miserable and trying
to get your attention.
Shiny,
Happy Sim People
A
few annoyances rear up from time to time, which
detract a little from the game's charms. Your Sims
don't always do what they're told, even when
they're completely happy, and they can't perform
multiple tasks, such as use the microwave and
answer the phone at the same time. Additionally,
there is only one neighborhood, and if you want to
make more friends, you have to exit out to the
neighborhood screen and introduce new people. It
would also be nice if your Sims could walk over to
a neighbor's house.
As
with the SimCity games, The Sims is totally
open-ended. Unless you do something truly horrible
to your virtual characters--such as place them in a
room without a door and starve them to death, or
kill them in a house fire--they'll live forever.
And because anything can happen and disaster can
strike at any time (just as in the real world), the
game offers tremendous replayability.
Adding
to the game's replayability is the support offered
by The Sims' Web site, where you can go to download
new families and houses to incorporate into your
neighborhood. Editors for faces and for wallpaper
and flooring are also available online.
The
Sims is a pretty bold experiment--after all, how do
you get gamers to buy a game that reminds them of
the mediocrity and triviality of their own lives?
The experiment pays off because The Sims truly has
something for all gamers, whether they want to
create an artificial and shallow megastar, or
cultivate the biggest slob the world has ever seen.
This is one game that people will be talking about
for a long time to come.
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