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Serious
Sam: The Second
Encounter
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Serious
Sam: The First Encounter was last year's most
surprising first-person shooter. Featuring a
never-before-seen 3D engine that could render
literally hundreds of weird, dangerous creatures
simultaneously within huge environments, Serious
Sam offered no shortage of pure arcade action. For
good measure, the game included an extremely
enjoyable cooperative multiplayer mode and a lot of
good-natured humor, and the whole thing retailed
for less than $20. The game was a steal, as well as
a promising breakthrough for the previously unheard
of Croatian developer, Croteam. Now, nearly a year
after the release of the original, Croteam is back
with the predictably named sequel. And while it
uses the same engine, stars the same tough-as-nails
wisecracking hero, and once again requires you to
fight through thousands of monsters before you
reach the final climactic battle, Serious Sam: The
Second Encounter is not necessarily what you'd
otherwise expect. It's not just more of the
same--this creative, fun, extremely intense shooter
is even better than the original.
The
Second Encounter picks up moments after the first
game left off. Having traveled back in time to
ancient Egypt and defeated countless minions of the
nefarious Mental, Sam "Serious" Stone has managed
to hop aboard an alien spaceship that will take him
straight to the heart of his archrival's domain.
Unfortunately, it unceremoniously crash-lands right
back on Earth, this time in South America. Like the
first game, Serious Sam: The Second Encounter isn't
heavy on plot. The context is really just there as
an excuse to set the game within a number of
colorful, exotic levels and to fill these with
monsters, traps, weapons, and power-ups.
While
all the levels in the first game were set in Egypt,
which made them start to look pretty redundant
after a while, The Second Encounter features three
distinctive environments--Mesoamerica, ancient
Babylon, and medieval Eastern Europe. All three are
just gorgeous. Serious Sam's 3D engine creates what
are certainly the most gigantic levels found in any
shooter, and within each level in The Second
Encounter, there's a lot of variety as you travel
through both indoor and outdoor areas, both above
and beneath the surface of the earth.
The
game plays like the original, though the improved
level design makes the action more enjoyable than
before. As Sam, you can run much faster and jump
higher than just about any other shooter
protagonist. You can carry more than a dozen
high-powered weapons and plenty of ammo for each of
them. You can take a tremendous amount of
punishment, and you'll find power-ups to replenish
both your health and your ammo reserves throughout
each level. Sam's so strong that any other
first-person shooter would be a total cinch for
him. But in this one, he'll be up against an
impressive variety--and a truly staggering
number--of fast, vicious, deadly oddball monsters.
The Second Encounter provides a daunting challenge
at its default difficulty setting, though it offers
easier settings suitable for the faint of heart as
well as tougher settings suitable for masochists.
The
most obvious additions in The Second Encounter are
three new weapons you can use, more than half a
dozen new monsters to fight (as well as three
exciting, new boss battles spread out over the
game), and four new power-ups. The most precious of
these power-ups works like a smart bomb from
classic arcade games--when things get really bad,
you can use one to frag every monster in your
vicinity, no questions asked. Meanwhile, the new
monsters in The Second Encounter round out the
roster quite nicely. The best of them is a
chainsaw-wielding maniac sporting nothing but
overalls and a jack-o'-lantern instead of a head.
Make
no mistake: All your favorite, and least favorite,
monsters from the first game can be found in force
throughout The Second Encounter, and some have a
few new tricks. Old and new foes alike will attack
you with reckless abandon, and as you frantically
fight back, you'll feel elation mixed with
anxiety--a real adrenaline rush. By mixing in the
old with the new creatures and presenting all of
them in a wide variety of new situations, the game
succeeds in feeling substantially different from
the original. That is, even if you felt exhausted
by the conclusion of The First Encounter (and how
could you not?), you'll be anything but bored while
fighting your way through the new game.
The
first game had a ton of weapons in it, but these
new additions are great--there's the chainsaw,
which usually isn't practical but is still fun to
use (especially in multiplayer deathmatch) and a
great throwback to the weapon from id Software's
classic, Doom. The other two new weapons you simply
cannot live without--your high-tech flamethrower
becomes the single best crowd-control tool for
close-quarters battles. It's visually stunning as
it instantly causes everything--monsters and
scenery--to ignite in flames and then to blacken to
a crisp. Not to be outdone, the new high-powered
sniper rifle is equally useful--its 8X magnifying
scope lets you draw a bead on enemies from miles
away and deliver an instant-hit, often fatal,
high-caliber round. Since some monsters will
bombard you from long range, the sniper rifle
becomes essential for taking them out.
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