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The
Sims 2, the inevitable sequel to one of the most successful
PC games of all time. Originally released four years ago, The
Sims became a PC institution and the number one game for women,
with a whopping 7 expansion sets. The game sold so well, in
fact, that in one recent August week, games bearing The Sims
name occupied 5 out of the top 10 slots on the PC sales chart.
Aside from the glorified chatroom The Sims Online, every single
game released under this franchise was a best-seller.
All
of this success naturally made the The Sims 2 one of the most
anticipated games of the year. Now that it’s here, we
can honestly say it won’t disappoint current fans…
though it doesn’t offer anything nearly as original in
terms of gameplay. Lightning only strikes once, you know.
The
original Sims was a breath of fresh air. While your individual
Sims had minds of their own, you had a certain level of control
over them, guiding them to do things that may or may not have
been against their nature. The play style has remained identical
in The Sims 2, albeit with better graphics and more intelligent
AI.
The
design tool used to create your Sims is both complex and limited,
depending on what you want to do. You have almost absolute control
over the face, from jaw line to hairline; everything is adjustable
with easy-to-use sliders. But beyond that, your Sims’
bodies are nearly identical. There are two body types, thin
or fat, and one height. That’s right - everybody is exactly
the same height at the same age. In fact, the only way to tell
that some Sims are still teenagers is that they are slightly
shorter than adult Sims, a lesson that our friend Sven had to
learn the hard way. Yikes.
Sims
go through several stages of development. As babies they are
beyond your control, but within a few days they progress to
the toddler stage, at which point you have slightly more control
over them, guiding them to their favorite toy or asking mommy
for attention. Then comes the child stage and the start of school,
which helps shape the type of adult Sim they will grow up to
be. Before you know it, they’re teenagers, getting their
first job and even their first kiss.
On
come the days of adulthood, which is where your Sims will spend
the bulk of their lives. Start down a career path, find your
own house, get a significant other, marry, and have kids of
your own. Your Sim’s previous experiences, be it a great
birthday party when they were a kid, starving most of the time
growing up or watching a relative die, shape how they interact
with other Sims. The continuity is much better than in the original.
For
that matter, when your Sims have babies, genetics now play a
hand in their creation. Newborns take characteristics from the
two parents, including physical features and disposition, creating
more of a family look and feel. You can also give your entire
family a back story, explaining why they are the way they are
and what they are truly looking for in life. The family dynamic
in The Sims 2 is extremely well done and makes the game feel
even more like a daytime soap opera.
As
always, your Sims' needs guide your actions (need to pee, need
to eat, etc.). However, they now have wants, such as Sven’s
want to have sex with any woman that has a pulse. They also
have fears, such as the fear of rejection, which will destroy
your Sim’s mood. Fulfilling a Sim’s wants and avoiding
their fears gives you aspiration points, which can then be used
to get special objects to enhance your Sim’s life. This
makes The Sims 2 more of a game and less of a sandbox than the
first title.
Death
also plays a greater role. Unless they continually drink the
elixir of life (one of the aforementioned aspiration objects),
your Sims will eventually become elders and die, leaving their
wealth to future generations. The life cycle adds a level of
depth to the Sims world that was sorely lacking in the previous
version. However, as deep as the game may seem, it never really
gets out of the shallow end.
Time
is subject to various inconsistencies. Time passes and your
Sims grows old, yet it only passes in the house you have active
- and nowhere else. If you concentrate on one household, those
particular Sims will grow old and die, while everyone else in
the neighborhood remains healthy and young. Soon, your kids
are playing with the same Sims the older generation played with;
making out with the same girls, wooing the same women…it
gets kinda creepy. I mean, I don’t want to date Grandpa’s
leftovers.
It's
a shame the folks at Maxis didn't attend to this, because the
alternative could have been revolutionary and compelling. A
living, breathing dollhouse sounds more interesting than one
in which only one doll ages at a time.
And
if you happen to get your Sim to leave the house to go to a
community lot, time doesn’t pass back at their house.
So, while your Sim might spend a whole day shopping, he’ll
get back to his house and it’ll be the exact same time
he left. There’s no global feeling to The Sims 2; you’re
basically just the director of a household soap opera.
Building
is still handled the same way in that it takes simoleons to
build anything, but it feels like there should be more building/furniture
options in general aside from user-created objects that can
be downloaded from the official website. After four years of
expansions, The Sims had numerous options and objects available
which sadly seem to be missing from The Sims 2. The most glaring
example is that the pets seen in The Sims Unleashed are nowhere
to be found. Integrating the good things found in the expansion
packs into The Sims 2 seems like a no-brainer. Then again, maybe
they’re planning 7 new expansions to this game, too. I
wonder if there’s a money-grubbing software executive
career path?
Minor
bugs also mar the experience. Sims have notable pathfinding
issues, constantly getting in one another’s way. It appears
that only prebuilt staircases in existing houses can allow more
than one Sim at any one time, meaning that if you add another
story to your house, be prepared for your Sims to bottleneck
at the stairs. Sven made the mistake of adding a floor to put
in a rooftop hot tub, only to have the ladies complain that
they can’t always get up there. Talk about destroying
the mood.
Every
so often, guests turn invisible and objects get stuck in their
“used” position, in which case they can no longer
be used by any Sim and, unfortunately, can’t be moved
or deleted using the building tools. The system requirements
are also rather fierce. Expect serious load times and the occasional
slowdown unless you're running a top-of-the-line machine.
Even
if you don’t, though, the graphics in The Sims 2 have
greatly improved since the original. The camera now has free
reign, allowing you to view your Sim household from any angle.
The Sims use their facial movements to the fullest, expressing
both their delights and displeasures. When a special event occurs,
such as a birthday or the first time you “woohoo”
with somebody, the camera shifts to an in-game movie cutscene
that shows off the power of the new engine. The movies look
good, but there’s only one animation set for each type
of event, meaning that Sven only knows one way to please a woman
in bed. I have to see the same flick every time he gets with
a new Sim, no matter how many times I try cramming a quarter
into my disc drive.
Conversely,
the sound is remarkably similar to the original, including the
gibberish the Sims speak to each other. People who hear it generally
think it sounds like French, but that’s mainly because
any language spoken by Sven becomes a language of love…
All
in all, The Sims 2 is more of a refinement of the original game
than an exciting new offering. While that’s not a bad
thing, per se, it’s lacking the innovation that enticed
people to play the game in first place. Still, it’s a
solid, well-rounded sequel and well worth another trip to the
dollhouse.
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