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Nox
...continued

And I Will Call Him George

The Conjurer, who can charm and summon monsters, recalls what it's like to have a faithful sidekick. You'll grow attached to the grizzly bear that lumbers alongside you, the ogre that shrieks and howls as it chases frogs through the swamp, or the flock of imps fluttering around you. You'll tend their wounds and maybe send them to scout ahead when you're weak. When confronted by swarms of monsters, the Warrior hacks into them like so much underbrush, and the Wizard waves his hand and dispatches them with a fireball, but the Conjurer charms a few of them and sits back on the sidelines to enjoy the battle royal.

Mana From Earth

The world of Nox offers readily renewable sources of mana through replenishing crystals and stations that are scattered around the levels. This gives you much more spellcasting freedom than in Diablo, in which mana potions were limited--playing a Sorcerer in Diablo often felt as if you were trying to drive a gas-guzzler from gas station to gas station across a desert highway. Remember finding a new spell, saving the game, trying out the spell, then reloading so you didn't waste precious mana while learning how the magic worked? You don't need to do any of that in Nox: there's mana, mana, everywhere!

Surprisingly, Nox's interface is, dare I say, better than Diablo's. Nox is played with hot keys that relate to the positions of the icons on the game screen. It's a simple matter to swing a sword, pop off a few different spells, quaff a mana potion, or switch to a bow and unleash a stream of arrows. Unlike Diablo's huge sliding panels, Nox lets you bring up as much information as you want or need, and still see the game world well enough to play.

LAN, Party of Two

Unfortunately, Nox doesn't live up to Diablo when it comes to multiplayer gaming. The first strike against it is that a CD is required for every computer running the game. Two CDs come in the box, so if you have a LAN, all you can play are dull one-on-one duels--unless, of course, you buy extra copies of the game. Also, Nox is incompatible with LANs that are hooked up to the Internet. If a computer has two network cards or an active dial-up connection, it can't run multiplayer Nox.

Worst of all, Nox has no cooperative gameplay. RPGs were founded on the idea that you and your buddies could team up, not just fight each other (that's for war gamers). But Nox allows only deathmatch-style multiplayer gaming, which feels lopsided. The monsters that Conjurers can summon don't last long, and Warriors rely too much on picking up equipment to be competitive. So the most common style of gameplay seems to be a bunch of Wizards running around flinging powerful one-shot-kill spells at each other. In team games, however, great opportunities for cooperation among the classes exist: Warriors are front-line shock-assault troops; Wizards are longer-range artillery types who defend the base with spell traps; and Conjurers call up monster patrols. Maybe once new players settle down with the Wizards, these kinds of cooperative games will be more common on Westwood Online's servers. In the meantime, the single-player Nox has enough interesting twists and benefits over Diablo to be considered a worthwhile game in its own right.

 

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