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Just
when it seemed as if first-person shooters had run
out of ideas, along comes No One Lives Forever to
reinvigorate the genre. Two years after the release
of Half-Life, a first-person shooter has finally
arrived that's so stylish, so ingenious, so well
written, so well acted, and otherwise so great that
this review won't have to include the expression
"it's no Half-Life" - except for right there. No
One Lives Forever takes the impressive enemy
artificial intelligence of Half-Life, the stealth
features of Thief: The Dark Project, and the
gadgetry of the console shooter GoldenEye 007 and
then combines them all with a unique, colorful '60s
setting and a great sense of humor. The resulting
game's unrelenting inventiveness shows in virtually
every aspect of its design.
Although
you might expect that it's somehow inspired by
Austin Powers, No One Lives Forever's inspirations
actually seem to be drawn simply from the same
cultural well as the Mike Myers comedy. The game's
plot is part Avengers and part Our Man Flint, with
a little Dr. Goldfoot and the Girl Bombs thrown in
for good measure. The story itself isn't especially
engaging: The good guys, an international
antiterrorist organization called UNITY, attempt to
foil the world-domination plans of the bad guys, a
mysteriously well-funded group of homicidal
lunatics called H.A.R.M. But this simple plot acts
as a framework on which the designers have strung a
great number of brilliantly absurd details.
Someone
at Monolith had the bright idea to portray the
cutscenes in the game using cinematic flair, rather
than with bland camera angles typical of most
games. By locking the camera down and framing each
shot as if it really were from a movie, the
designers have given the game a singular look that
really sets it apart from the competition. The
acting in No One Lives Forever is so good and the
dialogue is often so sharp that it'll cast a pall
over your memory of previous action games and might
even ruin your experience with future shooters that
are any less impressive.
Thankfully,
the gameplay in No One Lives Forever is every bit a
match for the execution of its story. The game
includes close to 60 levels spread over 15 diverse
and often brightly lit and colorful environments.
Expect to spend more than 20 hours finishing the
single-player game. The action alternates between
missions in which shooting at things is the primary
goal and levels wherein the game's heroine, Cate
Archer, must sneak undetected from one place to
another. Some missions combine the two elements in
surprising ways. True to the game's spy theme,
stealth is always rewarded, even though it's not
always strictly required. At the end of every
level, you're ranked on your performance, and a
large part of your score is based on remaining
unseen.
Unlike
many other shooters before it, No One Lives Forever
never settles into a boring routine. After a few
more-standard shooting or sneaking sequences, the
game always adds an interesting twist. It's a
testament to the game's ingenuity that to describe
the setting or action of many of the levels would
spoil a lot of the fun of experiencing these
sequences for the first time. But to give you some
idea of what to expect, here's a description of
just the very first mission. You must protect a
clueless yet surly ambassador from assassins as he
stumbles around the streets of Morocco. First
you'll stand at a window and snipe enemies as they
appear at various spots in a building across the
street. Then you must sneak to another room,
without alerting any civilians to your presence,
where you set up a new sniper nest for another
round of protecting the ambassador. Once you've
finished this sequence, your room is besieged by a
group of thugs, and a wild, close-quarters gunfight
ensues. This is all in the first level of
60.
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