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It
has been ten years since EA Sports' NHL series
first graced us with its presence on the Sega
Genesis. The use of real players and teams was
unmatched back then, and this feature was only
somewhat eclipsed by the popular pastime of
attempting to make the players' heads bleed (c.f.
Swingers). From those early days of 2D players with
just a few frames of animation and rudimentary
sound effects, the series has evolved to one of the
most consistently visually and aurally stunning
games on the shelf. This year's edition, NHL 2001,
adds a number of improvements and new options to
the venerable series, attempting to provide
something for hardcore hockey fans.
If
you've played earlier NHL products from EA Sports,
you have a pretty good idea of what to expect from
NHL 2001 as far as gameplay is concerned: a blend
of arcade action with a large dash of realism. The
most obvious addition is the Momentum Meter, which
tracks team morale. The team that possesses
momentum enjoys bonuses to their abilities, but the
favor can be fickle. Just like in real hockey, a
number of factors contribute to the momentum of a
game. For example, a three-goal scoring streak
contributes just as a particularly tenacious
shutdown by a goalie does. The Momentum Meter is a
valuable addition, as with its inclusion, NHL 2001
is one of the first sports titles to attempt to
depict the important effects of team
morale.
With
the exception of the Momentum Meter, the biggest
change to NHL 2001 is the updating of its teams, as
would be expected. It contains all thirty of the
National Hockey League teams, including the new
expansion Columbus Blue Jackets and Minnesota Wild.
Twenty international teams are also featured, from
Finland to the Ukraine and Latvia. All of the
rosters are up to date, and the expansion team
rosters can be filled with old or new players. In
addition to these, the new Create-a-Team option
allows players to add another expansion to the NHL
by importing or customizing logos, jerseys, the
name of the organization, and their home city.
These custom teams can be filled with multiple
copies of the same player, or a combination of
players from other teams; doubles of these players
remain on their original team to maintain the
integrity of the rosters.
Once
players select or create a team, they have a number
of general options, which also remain relatively
unchanged from NHL 2001's predecessor. Players can
start a quick matchup between any two teams, play
through a tournament, engage in a high-pressure
shootout, manage a team during one or more seasons,
or simply skip to the only really important time of
year, the playoffs. All of these play options are
available as single player or as multiplayer
games.
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