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What's
that noise? It sounds a little like the steel blade
of a skate biting into a sheet of smooth ice. It
sounds kind of like the sharp crack of taped wood
against rubber. It may be something like the rattle
of bones and muscles against plexiglass. It's the
shrill tone of a whistle, the snap of a puck on
netting, and the howl of a horn signifying a goal.
Ah, it must be hockey season. I knew it was here
when I flipped on the Madison Square Garden sports
station and watched the new-look New York Rangers
play their way to a tie with the Edmonton Oilers.
As a sports fan, this was pretty exciting. After
all, while I like hockey, the fall is basically
football season to me. But the inception of the
first year in the post-Gretzky era drew my
attention as a gamer as well. Why? Because any
sports gaming enthusiast knows that the beginning
of the professional hockey season signals the
release of yet another installment in EA Sports'
long-lived NHL series. And while opinions on the
franchise's quality have been mixed, it also
happens to currently be just about the only game in
town for anyone who's looking for a complete
representation of pro hockey. As such, this series,
more than any other, has found itself the subject
of intense scrutiny over the years.
There's
no doubt that every version of NHL has pushed the
boundaries of technological sophistication farther
and farther from its roots in the heady days of the
Sega Genesis. This has been especially true in the
past few years, with the onset of the 3D revolution
bringing detail and visual accuracy that is almost
unmatched in the sports genre. Hockey fans,
however, want more. They want features and options
that allow them to play the game the way they think
it should be played. They want depth and
statistical tracking, the ability to mold a team
and take it all the way to the Stanley Cup. Most
importantly, they want a game that will give them
hockey as they've seen it on their television
screens. I'm not talking about presentation,
although EA Sports seems to have cornered the
market on that, too. I'm talking about real hockey,
with the appropriate offensive and defensive
strategy, realistic interaction between players on
both teams, and accurate scores and stats. And
while the fun factor and polish of the NHL
franchise has always been there, few would call
what it presents genuine hockey.
With
that in mind, EA Sports set out to reinvent itself
with NHL 2000. Sure, they would improve the
graphics again. But the main focus, according to
preliminary reports, would be to add a feature set
that would impress even jaded fans, while improving
on an AI that had garnered its fair share of
complaints over the past couple of years. The end
result, we were told, would be a hockey simulation
that would not only capture all the excitement of
its ancestors, but also demonstrate real brains and
depth. And when the list of features began to
surface, it certainly appeared as if the game was
on the right track. A full franchise mode with
consecutive season play for up to ten years,
replete with between-year draft and free agent
signings. More on-ice strategic options, including
offensive and defensive tactics. And, most
importantly, an adjustment to the unrealistic
computer control that has left many past buyers of
NHL titles feeling cold. Could NHL 2000 possibly
address all these issues while maintaining the
personality and atmospheric spark that had defined
it for over six years?
In
order to answer that question, it's first necessary
to understand exactly what NHL 2000 attempts to
bring to the table. As you probably know, its
primary goal is to allow computer owners across the
country the opportunity to take to the ice with the
real players, real teams, and in the real arenas of
the National Hockey League. For years, it's offered
high-impact action and gamepad-crunching play, the
speed of which -- while bearing little resemblance
to what goes on in the NHL (especially in the past
couple of years) -- has certainly been popular with
consumers. The last few versions have seen the
addition of elements such as player trading, more
advanced player ratings, and the ability to create
players from scratch. What has most often been
noted, however, are the advancements in graphics
technology that have recently brought such touches
as highly-detailed player models with the real
faces mapped onto them. The result has been that
each year's NHL has set a standard for visual
atmosphere
NHL
2000 certainly doesn't disappoint in that regard.
Believe me, I'm not one to be seduced by fancy
graphics. This, however, may be as close as I have
come. The attention to detail that has gone into
designing the player models, arenas, and animation
is absolutely staggering, and surpasses even the
fine work done in NHL 99. Of particular notice this
year are the player faces, which not only look
good, but also are animated to coincide with
dubbed-in speech, and capable of expressing
different emotions. This year, EA Sports has also
given you the option to map your own face onto a
player model when creating your own athlete, a tool
that is cool, but not as easy to use as I would
have liked. It's not that actually mapping the face
is that hard; it's not, and the wizard that the
designers have included makes going through the
necessary steps a snap. The problem is that, unless
you have a really good, really clear mug-shot,
you'll more than likely come out looking a little
like Igor from the movie Young Frankenstein. But I
digress. The point is that you'd be hard pressed to
find any sports title that looks better than this,
and I'd even venture to say that this is one of the
best uses of graphics to convey atmosphere I've
ever seen. There were more than a few times when
something happening on the ice -- such as the
fantastic sequence that precedes the opening
face-off -- that brought a smile to my face. As
with most games whose graphics I rate highly,
what's most appealing isn't that NHL 2000 is
technically excellent, but that it uses what it has
to such great effect in making it look like you're
really watching NHL hockey.
What's
more, EA Sports makes a serious effort to bring
this realism from its visuals to its gameplay.
There have been serious tweaks to the on-ice AI,
the most significant of which is the elimination of
the "super goalie." Many owners of NHL 99 felt that
the computer-controlled netminders were too
challenging, making it impossible to score in any
of the ways real hockey teams do. One-timers,
slapshots, and backhands, all well-implemented into
the interface, were basically useless, with
rebounds being the only viable means of putting the
puck in the net. This year, they're all still
there, but this time, they work. Yes, you'll still
score on rebounds, but you'll actually have to
shoot in order to do so. You'll also find yourself
scoring on regular slapshots from many different
parts of the ice, and it's particularly satisfying
to have a well-executed play result in a realistic
goal. You can even put one in from the point if
you've got a defenseman with a strong enough stick.
I can't tell you how much this is appreciated, as
it actually promotes smart offense rather than just
dumping the puck towards the goal. In addition,
players move in a much more realistic fashion,
incapable now of instant one hundred-eighty degree
turns and one-timed backhands.
Unfortunately,
there's also a lot wrong with NHL 2000 on the ice
-- problems that tend to overshadow whatever
improvements have been made. Of particular notice
is the absolutely horrible positioning of
defensemen. They're caught out of position so many
times that it's almost ridiculous, creating a
constant stream of breakaways that tends to make
playing through a full game a matter of who can
sprint from one end of the ice to the other better.
And while they have no problem packing the
goalmouth when you bring the puck straight up-ice,
they will follow you en masse behind the net,
creating a wide-open space for a quick pass or, if
possible, a shot. If you're good enough to get in
position for that shot, you'll almost certainly
score on one of the small group of "money shots"
with which the AI simply cannot cope. Once you
discover these moves, you'll be able to rack up
points game after game, meaning that you'll pretty
much have to restrain yourself if you want to play
realistically. But that, in itself, is not
realistic, and it hurts NHL 2000. It's not that it
destroys the gameplay, and it's still an
improvement over last year's version, but it does
manage to keep this title from shedding its arcade
roots completely.
This
is a rather disappointing development when one
considers the host of options provided for playing
NHL 2000. To start with, you've got single-game
exhibitions and playoff modes for those who just
want a quick fix. There's also a shootout if you'd
just like to get down and dirty in one-on-one
contests, and even a tutorial to teach you the
ropes. But the real heart is the season mode, which
gives you control of an NHL franchise for up to ten
consecutive seasons. What's great is that, when you
start a season, you can completely reorder the
conferences, set the number of computer- and
human-controlled players, and even redraft the
entire league if you'd like. I liked, and tried it
out more than a few times. What I found is that
it's a great deal of fun to see the players of your
choice dressed in your favorite team's colors, even
if it is possible to select too many great players
without the computer interceding. Once you've got
your league set up, you can execute trades, view
amateur prospects, and firm up your lines. Once
again, you may find computer-controlled teams
plagued with some "interesting" AI decisions, but
the GM components are a lot of fun to explore
overall. Between seasons, you'll find yourself
involved in the amateur draft in order to bolster
your roster, attempting to sign free agents (in a
system that, while not entirely realistic, does a
great job of keeping you from signing everyone),
and monitoring the growth, development, and decline
of your players.
From
the sound of things, you'd think that NHL 2000 was
a very polished, solid product, and you'd be right.
The number of season options, different styles of
play, and customizability have the potential to
make it one of the most comprehensive and deep
titles EA Sports has ever released. But I simply
could not get over the flaws in the AI, as they do
detract significantly from the part of the game in
which you'll spend most of your time: on-ice play.
If, in NHL 2001, the designers are able to bring to
bear an artificial intelligence that can match the
strength of the interface and the number of
features present here, they may have a great hockey
simulation on their hands. As it is, they've got an
above-average game that shows loads of potential,
but falls short of brilliance.
Graphics:
Every year, I'm convinced that the graphics in the
latest version of NHL can't possibly top those of
its immediate predecessor. And every year, EA
Sports proves me profoundly wrong. Without a doubt,
NHL 2000 is one of the most visually stunning
sports titles I've ever seen. It all starts with
the player modeling, which is not only great, but
was also given an extra boost by the mapping of the
real players' faces to their digital bodies. If you
think that effect is a little eerie, wait until you
see the new "Face in the Game" system. There is
nothing, and I mean nothing, stranger than seeing
your own face out there on the ice with the likes
of Lindros, Belfour, and Bourque. But it's a very
cool idea, and if you're a bit more photogenic than
I am, you should find it a fun toy. Adding even
more quality to the representation of players is
the fact that the animation is excellent, with both
skaters and goalkeepers given plenty of things to
do. Listing them all would be too space-consuming,
but rest assured that if you've seen your favorite
NHL stars do it on television, you'll see them
doing it on your computer screen.
But
NHL 2000's visual splendor doesn't stop with its
players. There are tons of other touches that add
to the atmosphere. The arenas look great, and are
showcased during a phenomenal pre-game sequence
that changes depending on whether you're playing in
an American or Canadian city. You'll also get to
see some nice colored lighting this time -- I guess
it's a prerequisite to throw that in somewhere in
any title that uses 3D acceleration these days.
Detail abounds -- from the goalie's squirt-bottle
being knocked from the back of the goal to the
pucks themselves, all of which have the home team's
logo on one side. Want more proof? How about the
fact that the ice starts out shining, but degrades
over the course of a period. The only word for that
is, "Wow," and I found myself uttering it over and
over again in my time with NHL 2000. Is it perfect?
Well, nothing is. There are some clipping problems
and other 3D goofs, but they are minor flies in the
ointment. This is about as close to perfect as it
gets.
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