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Microsoft's
original Motocross Madness was an absolutely
breakthrough experience for most of us, simulating
for the first time the full exhilaration of
free-form dirt bike racing. Since its highly
successful release in 1998, no serious competitor
has emerged to take up the challenge, so you might
have expected Microsoft to stand pat and rest on
its laurels. But nothing could be farther from the
truth, concretely evidenced by the release of
Motocross Madness 2. Developed again by Rainbow
Studios, the Arizona-based digital production
company that has created content for film and
television, has yet to release a dud of a game;
this sequel attempts to take the daredevil racing,
physics-defying stunts, and bone-crushing crashes
of the original to a whole new level. But how could
the developers improve on such a
critically-acclaimed initial release?
Perhaps
the most noticeable difference between Motocross
Madness 2 and its predecessor is the introduction
of two new racing modes: Pro Circuit and Enduro
Racing. Pro Circuit is a single-player career mode
where you begin as an unheralded rookie, and then
compete in circuits of increasing difficulty to
earn prize money and sponsorship dollars to enter
future races, pay for bike repairs, and manage
medical bills. Your ultimate goal in going through
this grueling process is to enhance your reputation
and collect new bikes and racing gear in the hopes
of making it into the ultimate motocross test, the
professional Supercross circuit. The Pro Circuit
mode is probably the best addition to Motocross
Madness 2, as it adds a lot of strategic complexity
to the game and -- unlike some other racing titles'
botched attempts to inject resource management --
seems to blend right in with the overall spirit of
the product. The other new mode, Enduro, offers
outdoor point-to-point racing events set in fully
interactive, densely packed environments as diverse
as an Arizona trailer park, a South American
jungle, an open pit mine, and a ski resort.
Containing busy highways, airports, train tracks,
and construction zones, this mode requires the most
skillful dodging and weaving to succeed. Still,
Enduro is not nearly as innovative as Pro Circuit
because of its similarity to some of the other open
racing modes already included.
Motocross
Madness 2 additionally retains the four
single-player racing modes from its predecessor:
Baja, Nationals, Stunt Quarry, and Supercross, even
introducing improvements through redesigned
Nationals and Supercross tracks co-developed by
Supercross professional, Stephane Roncada. Baja has
you racing in remote outdoor environments through
various waypoint gates and is less difficult than
Enduro because of the fewer obstacles to surmount;
Nationals has tight technical outdoor tracks that
twist around and have huge elevation changes; Stunt
Quarry has you doing amazing stunts in scalable
open pits; and Supercross has you run through a
series of stadium tracks with the crowd responding
to your every move. When considering the two new
types of racing together with the four old ones, it
is nice to note that all work well together, are of
equal quality, and are well integrated into the
whole package -- in sharp contrast to many racing
offerings that fail in their attempt to encompass
multiple types of racing.
As
for multiplayer action, you may now form leagues,
ladders, and teams for exciting human-to-human
competition. Up to eight riders can compete, and
this sequel retains the fun Moto-Tag where you try
to hold onto a beach ball as long as possible until
another player tags you, with everyone else in a
desperate frenzy attempting to smash into you. A
new online scoring system allows players to post
individual Pro Circuit high scores and to gain
online win points for multiplayer rankings. The
best players who rank among the top 100 online
merit a personalized number plate indicating their
ranking in every online race. As expected, given
who has published this game, the MSN Gaming Zone is
available for Internet play.
For
added realism in this new version, there are 12
models of licensed motorcycles from Honda, KTM, and
Yamaha as well as licensed gear from Fox Gear and
Answer clothing. The developers have also added
support for engine sizes ranging from 125cc to
650cc, so each machine has unique power and
handling characteristics that require time to
master. Being savvy about selecting your bike is
critical to winning, as each generally does best in
one particular type of event. You may also tune the
suspension, gear ratios, and brakes on the bikes in
the garage. Such bike selection and tuning help you
to be able not only to move faster but also to
accomplish the 16 colorfully named stunts,
including Heel Clicker, Air Walk, Cliff Hanger,
Heart Attack, Lazy Boy, and my favorite, Nic-Nac.
While to your average buyer having real motorcycle
brands to do the riding and jumping might be no big
deal, to motorcycle aficionados having the
authentic vehicles -- reproduced here with great
accuracy in both appearance and performance --
makes all the difference in the world.
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