|
|
Medal
of Honor: Allied
Assault
|
In
the latter part of 2001, a few key top-notch
first-person shooters were released, including
Return to Castle Wolfenstein and Serious Sam: The
Second Encounter. Both received rave reviews. Now
Electronic Arts and 2015 have come to the party,
following a great deal of hype and eager
anticipation, issuing Medal of Honor: Allied
Assault. In many ways Medal of Honor represents the
crest of a wave of interest in the Second World
War, and it is no coincidence that the same company
responsible for the movie Saving Private Ryan --
Steven Spielberg's Dreamworks Interactive --
originally conceived this PC title. The movie and
the computer game have many highly similar
scenarios, including a detailed replication of the
traumatic Omaha Beach invasion. So with this
backdrop, is this the cream of the first-person
shooter crop?
In
the context of European World War II combat, you
play the role of Lieutenant Mike Powell, an
experienced American Army Ranger working for the
Office of Strategic Services. Because you find out
little background information about Powell and he
never says a word, there is little reason for
players to identify in any meaningful way with this
character aside from admiration for his physical
prowess. As you progress through the many scenarios
taking place between 1942 and 1945, you earn a
variety of campaign and career medals; hence, the
title of the game, named for the highest award
bestowed by the United States on members of its
armed forces.
The
over 30 levels composing the six missions are all
sizable and spread out in diverse locales such as
France, Germany, Norway, and even Algeria. There is
a somewhat discernible connection among the
missions despite the variety of tasks to be
accomplished. You undertake infiltration, sabotage,
search-and-rescue, seek-and-destroy, and even
secretive theft operations. Without question, the
most impressive mission is the stunning re-creation
of the famous landing on Omaha Beach, although the
scenario involving a submarine is a close second.
In some you have to move fast and avoid foes while
in others you have to actually obliterate them.
Even without much variety in the kinds of enemies
you encounter, the overall level design is high
quality.
While
stealth often appears, its implementation is
problematic. Even when you are hiding behind
foliage or making virtually no sound at all, your
adversaries have the uncanny knack of spotting you
right away. Moreover, they have a decided advantage
in this regard, as they can lie down prone and
shoot around corners to hide their position, while
you have no such option. Nonetheless, attempting to
avoid detection by search lights and watchtowers
can be truly enjoyable, and the opportunity to use
stealth adds depth to the gameplay.
Although
you operate solo in many of the single-player
missions, the squad-based action is particularly
intriguing. Despite the limits on artificial
intelligence to be discussed later, your comrades
frequently protect you when you are under heavy
attack. There are even times when you have to carry
out orders issued by your fellow soldiers. The
biggest problem is that you have no ability to
influence the movement of these allies, as you
would in many real-time strategy offerings, and as
a result you end up having to react to their
movements more than you should have to. This ends
up reducing your own ability to come up with
innovative tactical approaches to the
combat.
[
page
1
]
[
page
2
]
|
|
|