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MDK 2
...continued

You see, Dr. Hawkins can combine items he finds and form them into weapons and tools. For instance, find some liquor and dirty towels and you've got a Molotov cocktail. Items such as duct tape, pipes and dirty towels don't sound like much, but in the hands of a mad scientist, they're deadly. However, Dr. Hawkins isn't the easiest character to play with mainly because MDK 2 isn't as forthcoming as it needs to be regarding how to use these concoctions. In retrospect, while the option to play three different characters seemed cool at first, in the end I found myself wishing I could have played the entire game as Kurt. It's also important to note that you're not given stewardship over which character you play, which is something that's determined for you at the beginning of each level.

From a gameplay perspective, MDK 2 remains mostly consistent with its predecessor. The levels are all very straightforward with little complexity; it's hard to get lost and there's usually only one direction to travel. There's a lot of running and shooting, as everything is wildly fast-paced with little regard to tactics or strategies. However, there are a fair number of puzzles in MDK 2, and if there is any one area where the sequel doesn't measure up to the original, this is it. Most of the puzzles are reflex-oriented and not of the mental variety. Solving the puzzles in MDK 2 can be quite challenging, but for all the wrong reasons. I never ran into a puzzle that I didn't know what I needed to do, but found myself stuck for eons in one place simply because I couldn't complete the layered jumping-sequence puzzle. Some of these include obstacles that prevent you from moving onward, and having to attempt the same action-oriented task over and over again caused me a lot of frustration.

Still, I was able endure and in the process became quite thrilled with the gameplay overall. MDK 2 offers a form of fast-paced action quite different from most PC titles. I'm not sure how else to describe it other than to say it's very console-like. Every encounter in MDK 2 is staged, which will elate some and annoy others. For the most part, enemies aren't like the AI subjects that can be found in other first person games. The enemy is usually contained within a specified region and only specific bosses will wander from their given locations. This creates a staged feel for each battle, and given the scripted events that have been included for them, the outcome is quite effective. Over time I became fond of MDK 2, although, just at the point I was starting to have a lot of fun with it, the game was over. With only 10 levels, it took me less than a weekend to finish the entire thing, and given the fact that I was stuck for long periods of times on certain jumping puzzles, the brevity of the entire adventure is alarming. Couple the shortness of the game with the fact that it offers no other form of play, and questions regarding the product's overall value begin to arise.

As it stands, MDK 2 is a proud testament that, while console offerings can be ported to the PC, they are nonetheless better suited for the console. However, MDK 2 is perhaps the best platform action game on the PC today. It's got great non-stop action with pretty visuals and its three new playable characters offer a unique gameplay experience, despite its general brevity. I was impressed with the camera system and how well the interface adapted to the keyboard and mouse. However, I found that the game's blatant attempts to be funny were not, and overall there just wasn't enough substance to make me fall in love with the sequel any more than I did the original.

 

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