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Good
action-adventure titles are few and far between on
the PC, and the genre has long been considered "on
hiatus." Some adventure games rely heavily on RPG
elements, and most action titles deliver only that,
action. Therefore, it's pretty cool for a game to
come out of nowhere and pack such a visceral mix of
action and adventure. And although we've seen
screen shots of F.A.K.K.2 and have heard how
incredible the game would be, we never thought our
biggest problem with the game would be that we
would be left wanting more.
Heavy
Metal: F.A.K.K.2 takes place 30 years after the
events of the film Heavy Metal 2000, and although
it helps to have seen the movie, you can get by
with just the story line that the game hands you.
You control Julie (modeled after 1993 Penthouse Pet
of the Year Julie Strain), who cuts, shoots, jumps,
and climbs her way through more than 25 levels from
town to swamp to jungle, battling an array of
otherworldly enemies. Starting out in her homeworld
of Eden, you take the character through these
areas, not to mention quite a few outfit changes,
as she attempts to restore peace to her corner of
the galaxy.
At
the opening of the game, you start out in the small
town you call home. Strange meteorites have begun
to hit the shield that protects you and your
people, and soon, an ominous figure begins to make
mysterious threats. From the minute the game
starts, the lush graphics will draw you in and
almost never let you go. F.A.K.K.2 will change your
perception of what can be done with the Quake III
engine. Sure, Quake III was fast, and the shapes
were more natural than any engine had ever pumped
out before, but it always seemed as though the game
fell victim to the same "brown, red, more brown"
color scheme that the previous two Quake games had
fallen prey to. Not here--from the lush green
forests to the vibrant blue water to the dingy
sludge of the sewers, the game's environments never
get repetitive, and there's constantly a sense of
wonder about what kind of spectacle the game can
offer to top itself. Even better, at resolutions as
high as 1,280 by 1,024 pixels, the game ran as
smooth as Julie's skin.
Loading
from a saved game generally takes next to no time
at all, and the save/load process is as painless as
possible. This is good, because you will be doing a
lot of saving and loading. F.A.K.K.2 gets hard.
Never does the game seem too overwhelming, but it
will get your goat with swarms of enemies and
occasional sparse ammunition. At some points in the
first quarter of the game, levels have too many
enemies too high up and there's no ammo for you to
take them down. (For these areas, I can only advise
you to run like hell and hope you make it and
assure you that in later levels, the ammo will be a
little less rare). Master the sword and shield
skills quick, 'cause you're gonna need 'em. For a
good half of the game, they'll be your go-to
weapons, because many of the enemies are mosquitoes
and flies. But don't think they're the only ones,
because you'll fight giant beasts and skeletal
monsters with guns poking out from everywhere.
Luckily, the game provides you with quite an
arsenal, ranging from swords and axes to machine
pistols, bazookas, and flamethrowers.
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