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Heavy Metal: F.A.K.K.2
...continued

Ritual (who developed this game, as well as the disappointing SiN) has done a hell of a job of balancing combat and exploration, and things lighten up at times, giving you room to wander and relax. The game throws a lot of action at you, and the puzzles are clever enough that you won't be cursing as you throw switches, pull levers, and push buttons. Plus, you can breathe a sigh of relief: moving boxes is minimal. You will want to be extra careful in lining up jumps and judging the angle of some of the game's darker walls; one of the few gripes we have about the game is that grabbing a ledge or object can be a bit cumbersome at times. For the most part, everything is laid out at the beginning for you with a training scenario, which is one of the best ever included in a game. It teaches you everything you're going to need to know and makes you enjoy it. How's that for a special effect?

click to enlargeOf course, you will notice all of these things while playing the game. One thing you won't notice, however, is the camera. Generally, in third-person action games, there are little camera problems: walls get in the way; it's hard to see what's going on; or it can be tricky to gauge a jump. This is almost never a problem in F.A.K.K.2, and for that alone Ritual deserves a standing ovation. Aside from static face maps on each character (that show little if any emotion during cut scenes), there are minimal complaints to be made about the game's graphical presentation (but why does everyone have an awkwardly defined jaw?).

F.A.K.K.2 rocks as a single-player game, but the game's eye candy and firepower scream for multiplayer. The game has solid weapons, a robust combat engine and giant maps that almost rival those in Tribes, so we can only hope that Ritual will release a multiplayer add-on or include it in an expansion pack. Or else we can hope that the sequel is already underway, because even though the game's ending is satisfying (especially if you've seen the movie), it also includes a little epilogue movie that makes you think there's still more to do. Much like the endings of Back to the Future and The Empire Strikes Back, the game's ending is a big tease.

click to enlargeSo here we are, itching and waiting for more. And that's the biggest problem with F.A.K.K.2. Despite having lived and slept with this game for days on end, I can honestly say I haven't had this pleasant a gaming experience this year thus far. F.A.K.K.2 blends all the best aspects of Nintendo's Legend of Zelda, LucasArts' Jedi Knight, and Eidos Interactive's Tomb Raider, and avoids almost all the missteps of those games. I found myself asking, "Lara who?"

Quite frankly, you shouldn't still be reading this review--you should already be halfway to your car, keys in one hand, cash in the other, on your way to pick up your copy. What are you F.A.K.K.ing waiting for? Go on, go!

 

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