|
|
Half-Life:
Opposing Force
|
The
best game of 1998, Half-Life, gets a mission pack.
It amazes me how in just one release, its
developer, Valve Software, has garnered themselves
a spot amongst gaming's elite. With the looming
release of Team Fortress 2, Valve is perhaps the
most revered developer in the industry. The hardest
act to follow is that of a great performer, and the
official add-on, Half-Life: Opposing Force has a
tough audience to please. Developer Gearbox
Software, the design group behind the cancelled
Prax War, finally gets to show off their talent
using the most endeared universe in all of
gaming.
I
have to applaud Gearbox for coming up with an
original premise. You play Corporal Adrian
Shephard, one of a hundred infantry marines sent on
a secret mission, headed for the Black Mesa Complex
to quell an unknown disturbance. As the player, the
real objectives are given to you ad nauseum; you're
to bring order to chaos and apprehend the suspect
named Gordon Freeman, the star of Half-Life. But
things go south on your helicopter flight into the
complex, and like Freeman, you begin your quest to
escape the danger on your own. The idea to
re-create the wonderful experience in Half-Life is
both a virtue and a curse. All of the wonderful
memories from the Black Mesa Complex are brought
back in a tour de force of action scripted
sequences. And while the nostalgia feelings are
welcome at first, over time there is a sense of
sameness and repetition, and before it's all over
things begin to wane. I will say that Opposing
Force does a magnificent job of bringing the two
titles together as one. There are instances where
Shephard and Freeman even share the same screen,
and I found these moments very satisfying. But too
much of a good thing is just too much.
That's
not to say the game is bad, but rather that there
was an opportunity to accomplish something really
special, and that's been lost. Opposing Force
unfortunately does not contain a lot of original
content. The overwhelming feeling I had while
playing through the mission pack was one of deja
vu, and while that may have been Gearbox's intent,
deja vu is only cool because it's rare and
mysterious. When it's played out over and over
again, it looses its power. The biggest flaw with
Opposing Force is how the game progresses. The
entire single-player campaign transpires almost
identical to that of Half-Life; you even begin your
quest armed with only a wrench, not a big
difference from Freeman's crowbar. From the
beginning to the end, the manner and timing in
which you find new weapons and encounter new
enemies is also very similar. Even some of the
scripted sequences and boss encounters are spitting
images of Half-Life. I'm sure there are people who
love this and relish in the fact that they have an
opportunity to play more of their favorite title,
but something was lost on me, and I got a little
bored. There are only a few new enemies, and while
they are pretty cool, they're addition ends up
being relatively minor.
Technologically
speaking, Opposing Force uses the same game engine,
and while they have added a ton of scripted
sequences and improved the frame rate somewhat, the
eye candy is nearly identical. There are a few new
weapons including a rifle and scope combination,
and the marines have adapted one of the aliens to
act as a grappling hook style tool. This is one of
the better features, and overall the weapons and
tools in Opposing Force are great. I really liked
what was offered in Half-Life and things only get
better here with the new additions. Another thing I
enjoyed playing with was ropes. Shephard can climb
and swing on them in order to traverse large
caverns and avoid treachery below. They've done a
nice job implementing this feature, even though
it's not used that heavily.
From
a gameplay perspective there were a lot of things I
liked, and some I didn't. I'm not sure what good
the world of Xen did in Half-Life and the reasons
for bringing it back in Opposing Force accomplish
even less. Luckily the time spent there is limited.
They've also included too many action puzzles
associated with jumping. I'm not crazy about
jumping-based action puzzles, and this game gave me
my supply for the year 2000. On the good side of
things, their flare for the extravagant is
admirable. Well thought out and presented
action-based outcomes allow for some tense moments.
They've also added in support personnel. You're a
marine, after all, and while you play almost the
entire game alone, there are times when you get to
work along side another soldier. Their ideas here
are great, but little was done with them. The
tiniest bit of interaction is given, and there are
very limited orders you can issue.
For
online fanatics, Gearbox has enlisted the help of
gaming's best level designers, and their efforts
sport 15 new multiplayer maps. The gameplay offered
though, is again very akin to Half-Life's
multiplayer mode, so if you liked that, you've got
more of the same here. In the end I think Opposing
Force is a safe, respectable add-on. There's
nothing truly innovative here, nothing you didn't
already see in Half-Life. But if more of the same
is what you were looking for, you'll not be
disappointed. I on the other hand was hoping for
something more.
There
are some really nice things about Half-Life:
Opposing Force, including some nice scripting and
the cohesion between the original and this new
storyline is as tight as can be. Gearbox has
delivered a somewhat less than worthy expansion to
last year's game of the year. The main faults are
that it fails to expand upon Half-Life's greatness
and rather seems content to ride on its
coattails.
|
|
|