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Let's
clarify something right off the top--Grand Prix 3,
the latest Formula 1 simulation from the legendary
Geoff Crammond (World Circuit, Grand Prix 2), will
disappoint some people. It is not the wholly
reinvented F1 experience most have been
anticipating during the five years that have passed
since GP2. But minor shortcomings aside, it is the
finest modern-day F1 sim to date, sure to quench
the thirst of anyone who values the pure joy of
open-wheeled racing.
Some
might refer to Grand Prix 3 as Grand Prix 2 1/2,
and that sentiment is not without some
justification. Damage modeling, for instance, is
confined to the usual assortment of lost parts and
continues to exclude engine smoke and mangled
frames, which activate only in the event of
extraordinarily heavy contact. Other irritating GP2
holdovers include the incredibly brief 20-second
replay, the look-Ma-no-hands steering wheel, and
the curious continuing omissions of formation laps,
jumpstarts, a "quick restart" command, and career
mode. Your high-revving opponents, meanwhile,
remain just as eerily mute as they've been since
the primeval days of World Circuit--a particularly
appalling oversight given the aural magic of a
real-life F1 event.
But
with these minor annoyances come all the innovation
that made GP3's prequel superior. Hot Seat mode,
wherein two players compete in turn-based form on
one computer, is one such perk. As is the inherent
skill of the AI drivers, who realistically jockey
back and forth and get into an accident or two even
when you're not an active participant. Fortunately,
they'll collide with you only when you've braked
inordinately early or pulled some other
all-too-human gaffe. And as always, Grand Prix lets
you jump from car-to-car in any racing session and
shift with an optional manual clutch.
Grand
Prix 3 is enjoyable because it provides a
magnificent ride and thoroughly memorable racing.
Sporting the best lineup of driving aids in the
business, it will have rookies up and racing,
albeit slowly, in minutes. And with driving aids
off, it offers the hard-core sim fan the perfect
blend of difficulty and accessibility, not to
mention the most comprehensive and complex garage
facility of any PC racing game. And believe me,
that garage offers much in the way of required
learning if you ever hope to mix it up with the
Schumachers and Hakkinens of the world. The program
continually demonstrates that it is you, not some
preset coding, controlling every nuance of your
vehicle's nervous movement--and it takes awhile to
master.
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