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The
aircraft is not real, but it is altogether
operational. The gauges, switches, and knobs in the
cockpit cannot be touched, but are equipped for
total interaction. The air traffic controllers and
other pilots are not made of flesh and bone, but
can be contacted through radio. Although the pilot
is at home, he or she can soar all across this
expansive globe, and gather in the skies with
real-life friends from other locales. Assisting
them in their expedition is a set of authentic,
though digital, navigational tools. And although
the landscape is not real, the simulation is
ground-breaking.
You
might question how a new flight simulator can be
considered "ground-breaking" at this stage in the
history of aviation. After all, the basics have
changed little during recent decades. Although
Global Positioning Systems (GPS) are slowly
replacing older NAVAID-based methods, the FAA will
not be switching to a GPS-only system for several
years. Given this, upcoming simulators, no matter
how ambitious, will be hard-pressed to improve on
realism. At best, designers can maintain the status
quo, since most popular simulators already do a
passable job of modeling aircraft
navigation.
How,
then, can a general aviation simulation enhance the
experience? By taking full advantage of the
technological parameters of current PCs, and by
adding an unprecedented depth of detail, which is
precisely what Terminal Reality is doing with their
upcoming simulation FLY!. "We feel the real
weaknesses have been in taking advantage of the
huge advances in PC technology in the past decade,
particularly advances in the last couple of years
regarding processor and 3D accelerators," senior
software engineer Richard Harvey says. "With FLY!,
we believe we have developed a quality,
high-fidelity aircraft simulation and flight model,
but without sacrificing attention to detail in
other areas, particularly in ground scenery and
cockpit detail."
The
true-to-life flight models he refers to are based
on performance and test data compiled by the each
aircraft's manufacturer. There will be five
civilian aircraft from which to choose, including a
Cessna Skyhawk 172R (single prop), a Piper Malibu
Mirage (single prop), a Piper Navajo (dual prop), a
Raytheon/Beechcraft King Air 200 (turbo prop), and
a Cessna Citation 10 jet. Why were these specific
aircraft chosen? "We believe this gives the general
aviation user a wide range of aircraft that might
be encountered if someone earned their private
license and progressed up to the more detailed and
challenging turboprop and jet aircraft," explains
Harvey. "We purposefully have left jumbo jets out
of version 1.0 for one reason -- we want to deliver
a fully detailed jumbo with all avionics fully
functional and accurate. To do this is well out of
the scope of the initial release."
Harvey
can almost see serious sim pilots reaching for
their pilot operating handbooks, looking up one of
FLY's aircraft, and checking out their accuracy in
terms of performance, range, fuel consumption, and
limits. So, is he comfortable the hard-core group
will be satisfied with their efforts? Most
definitely. "For anyone to claim they can fully
model, in real-time, a natural phenomenon is
stretching the truth," he admits. "Even a simple
analog gauge could be modeled in thousands of
frames per second and still be lacking. This gets
amplified with items such as weather, where
billions of mechanics take place to form the
weather patterns. Simulators were designed to
simulate environments. Real-time simulators, even
multi-million dollar ones, must make compromises.
Now, given this, we believe we have made less
compromises than any other general aviation product
offered on a PC. We have focused incredible
attention and time on the accuracy of the flight
model and avionics."
A
built-in GPS navigation system appropriate for each
aircraft will allow instant and accurate navigation
at any time, anywhere is the world. In addition, an
expansive airport and NAVAID database will allow
flight throughout the U.S. and major countries.
True time-of-day and passage of time, as well as a
configurable weather system, will give pilots
complete control over VFR and IFR flight
conditions. Then there is the integrated Air
Traffic Control system for heightened realism and
interaction with other aircraft and airports in the
environment. Should those other aircraft be piloted
by humans, live microphone communication, something
all online gamers long for, will facilitate
efficient interaction.
The
designers have also devoted a great deal of
attention to creating an authentic environment. The
globe is a full latitude/longitude sphere, and
users can fly point-to-point anywhere in the world,
courtesy of an accurate Great Circle Navigation
system. Harvey says there are some visual
exceptions regarding the extreme north and south
poles, although pilots can still traverse these
areas. Fully scalable satellite scenery will
provide increased ground resolution at low flight
altitudes, and a global digital elevation model
will allow for remarkably realistic
terrain.
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