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Once
in a while, a product comes along that is so epic
and engrossing to play that throngs of devoted
gamers dedicate themselves to absorbing every
nuance, and exploring every possibility.
Squaresoft's Final Fantasy VII was one such
product, captivating countless numbers in Japan
with its intricate plot twists and engaging
characters. American players greeted it at their
doorstep with open arms, and although it possessed
a few marring flaws, FF7 was a critical and
financial success. Squaresoft has attempted to
reproduce this outstanding success with another
sequel, Final Fantasy VIII, although whether time
will remember it as warmly as its predecessor
remains to be seen.
Those
familiar with the convolutions of FF7's plot will
feel right at home within their FF8 counterpart's
digital skin, Squall Leonhart. As the story opens
in a breathtakingly gorgeous movie, Squall is
training at one of three elite military academies,
known as Gardens, and is striving to be part of the
elite group of mercenaries called SeeD. His bitter
rival within the academy, Seifer, is equally
skilled, although with a far more fiery temper, and
far less adherence to authority. Consequently,
Squall beats him out for the position, and gets
sent out on a mission to assist an underground
resistance in kidnapping the nation's warring,
dictatorial president in order to convince him to
release his oppressive grip on the area. Through a
series of plot twists, misfortune and tragedy, it
is slowly revealed that it is not the president who
is to be feared, but rather the power behind him:
the sorceress Edea. Hell-bent on conquering the
world, and armed with the ability and intent to
ruthlessly crush all those who oppose her, Edea
wastes little time in establishing herself as the
ruling authority. She also seeks to crush not only
the Gardens, but each and every living SeeD as
well. To this end, who should mysteriously appear
as her right-hand man and lead genocidal expert but
Squall's former classmate and rival, Seifer. While
this might seem like a mildly lackluster concept
for a storyline, rest assured that the creative
souls at Squaresoft have managed to weave in
countless themes, including friendship, love,
emotion and redemption, thereby rendering an
ordinary storyline an extraordinary one.
Players
who found themselves hopelessly enraptured by FF8's
predecessor know that part of its enjoyment was
found in its intricately crafted characters.
Squaresoft was aware of this fact, and infused the
title with deep, complex characters, each
possessing their own unique qualities and faults,
hopes and dreams, and insecurities and fears. There
is the quiet, lone-wolf Squall, whose secretive
past has rendered him an unemotional island,
stoically refusing to allow anybody to get close to
him, or even to display any sort of emotion.
Occasionally, he collapses into a dreamlike state,
in which he sees the world through the eyes of
Laguna Loire, an enigmatic and passionate
journalist who has given up the warrior's life in
exchange for defending the weak and oppressed with
his writing. There is also the aforementioned
Seifer, an ambitious and incredibly tempestuous
soul, whose actions are fuelled not only by his
hidden dreams, but also by his boundless
competitiveness with Squall, perhaps the only
individual whose abilities match his own. Key to
the whole situation is Rinoa Heartlilly, leader of
the underground resistance known as the Forest
Owls. Like the others, her past is veiled in
secrecy, and often exposes more questions than
answers. While these are but a few of the countless
characters that populate the title, their
complexity and intricacies are definitely worthy of
their pedigree, and are integral to its
enjoyment.
If
a whole is only the sum of its parts, then the
vibrant characters that flesh out the gameworld can
only serve to render it an extremely vibrant one.
The struggle to defeat Edea and her minions will
sweep the characters across the globe, and through
the mists of time, touching upon countless bustling
cities, monster-infested tombs and rolling forest
hills along the way. Most every nook and cranny of
this world offers someone or something with which
to interact, be it a monster for battle or a
merchant for haggle. Although the plot-specific
destinations are very clearly mapped out for the
player, one can instead spend their time exploring
caverns, or conversing with locals. A certain
degree of non-linearity is at work here, being on
one hand unencumbered enough to allow enjoyment of
the fully fleshed-out gameworld, and restrictive
enough to not cause one to lose track of their
bearings in the somewhat open-ended exploration and
combat.
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