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...continued
Perhaps
the most significant addition to the mix is that of
the skill system. Instead of possessing
pre-determined innate abilities or purchasing spell
books, as was the case in the original Diablo, each
individual has access to three character-specific
skill trees, which grow and expand according to
your decisions and existing abilities. The Paladin,
for instance, may invest in Combat Skills, as well
as Offensive and Defensive Auras. If he wishes to
use the Meditation skill of the Defensive Aura
tree, he must already be able to use Prayer,
Cleansing, and be of a certain level. Along the
same lines, the Necromancer may choose from Curses,
Poison and Bone Spells, and Summoning Spells; can
only call upon the Iron Golem if he's attained
Level 24 and has already researched the Clay and
Blood Golems. Constantly casting spells could prove
to be a severe drain on one's mana stores if it
were the only way to activate skills, but
fortunately there are several modes that each
possess their own benefits and drawbacks. For
example, active skills such as the Sorceress' Fire
Bolt must be cast in order to use, thereby using up
a certain amount of mana. Passive skills, such as
the Amazon's Critical Strike, are constantly active
without needing to be cast nor requiring any mana.
The Paladin's unique Auras function much in the
same manner, imbuing himself and all who travel
with him with the appropriate elemental resistance
or radiant ability when activated. Necromantic
Curses also function in this manner, affecting
surrounding foes with negative effects, rather than
benefiting grouped allies. Despite the immeasurable
value that the skill trees add to each character,
it's extremely important to consider your
investments, as only one skill point is attributed
per level, either leaving you to upgrade an
existing skill or to branch off and select a new
one. Such decisions can completely alter the course
of your adventuring, and thus require careful
thought before putting them into action.
The
hunt for bigger, better and more potent items was
part of the original Diablo's appeal, a fact not
lost on Blizzard. Consequently, a great many more
items and item types have been integrated into the
sequel for discovery by curious and ambitious
adventurers. As expected, there are the "standard"
Magic Items, which are considered to be the most
common of the bunch, and consequently offer a
moderate to good benefit, such as an added bonus to
attack, defense, or statistics. There are also the
intermediate Rare Items, which are much more
obscure and powerful than the Magic Items, as each
contains a minimum of three added benefits.
Additionally, for the divinely fortunate, there are
the Unique Items, creations of immeasurable power
that are the envy of all those who behold them.
Such items possess several separate benefits of
considerable importance, and can be sold to vendors
for an incredibly large sum.
New
to the series are the surpassingly hard to find
Sets, which contain three or more themed items
which complement one another. For example, the
Vidala's Rig set consists of an amulet, leather
armor, light plated boots and a long battle bow,
respectively titled Vidala's Snare, Vidala's
Ambush, Vidala's Fetlock and Vidala's Barb.
Although Vidala's Fetlock, which provides you with
a quicker running ability as well as a 150-point
bonus to your stamina, is impressive in itself, it
works considerably better when combined with
Vidala's Ambush, which increases your defense by 50
points and your dexterity by 11. Altogether, the
set would be well-suited for a fleet-footed,
high-damage Amazon, and as such provides a very
unique and distinct goal to strive for.
If
Sets prove too elusive, however, there are more
attainable goals to pursue within the realm of
Socketed Items. Another newcomer, such items are
no-frills, non-magical objects such as helms,
shields or weapons that possess open holes or
"sockets," in which gems may be inserted for
additional benefit. Although Socketed Items aren't
difficult to find, the gems that are required to
enhance them certainly are, and range in quality
from chipped, flawed, normal, and flawless, to
perfect. The item which they are inserted into is
also a relevant factor, as a normal diamond slipped
into a weapon will imbue said weapon with a 136- to
145 percent damage bonus, whereas it will give a
20-point attack bonus when inserted into a helm,
and a 9- to 11-point bonus to all elemental
resistances when slotted into a shield. Although
initially unimpressive, these benefits can grow to
levels of considerable power as one progresses and
discovers gems of increasing quality. However, the
question still has not been answered: Is Diablo II
entertaining enough to be worth all the trouble?
What
does a sequel have to present to fans in order to
be considered a worthy successor? Arguably, it
should contain the same general, entertaining
gameplay as the original, while presenting
sufficient innovation and refinement to distinguish
itself as a separate title. Considering Diablo's
simplistic, repetitious, click-fest nature, it
seems safe enough to say that Diablo II is, for the
most part, a success. Like its predecessor, it
includes hours of pointing and clicking as you bash
dozens of variations of the dozens of monster
types, exploring randomized terrain and collecting
hard-to-find items. This is what we have come to
expect from the original, and it is what we
expected from the sequel, which it delivers. We
also expected enough changes and additions to push
the limits of what we already knew, which it also
delivers. The skill tree greatly expands upon the
character development, just as the colossal terrain
allows for far more exploration than was previously
possible in the series. Along with mercenaries,
storage areas and much, much more, Diablo II offers
a great deal in the way of originality, with
general success.
This
isn't to say that Diablo II is without its faults:
the frustrating and occasionally abrupt learning
curve, the somewhat moronic mercenary AI, and
severe instability of Battle.net servers all erode
at your patience, each providing their own unique
set of problems. Still, when all is said and done,
it's not these elements that will see you walk away
from the game for good. It's the fact that, even
with the shiniest bells and the loudest whistles,
Diablo II is still about one thing, and one thing
only: point, click, and hack 'n' slash. No matter
what you add to it, this is the basic variable that
you'll follow over and over and over, from the
title's hideous beginning to its awe-inspiring end.
Ultimately, it's up to you to decide whether or not
you had your fill of the "one track mind" variable
within the first Diablo, or whether you're aching
to give it another go. If you're looking to delve
into its repetitive world once more, Diablo II is
actually a fun, and yes, addictive offering. Is it
the game of the year that we were all expecting? I
would say no. Still, the much-needed additions help
to drive the longevity past the now-defunct
novelty. Generally speaking, it is a great
experience, and offers a lot of fun to anyone who's
willing to set their expectations aside for a
highly entertaining, action-filled romp. In the
realm of the click-fest, Diablo II still reigns
supreme.
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