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...continued
Success
in the two campaigns is also attainable for most
average RTS players. The game offers four standard
difficulty settings, and while no training mode is
available, the first few missions of both campaigns
do a relatively adequate job of getting you up to
speed. The pace of the single player mode is fair,
but does get quite difficult in the later missions.
Luckily you can save at any time, a feature absent
in some of the titles competing with Dark Reign 2
this year. Winning in the instant action mode or
online against human opponents is another
interesting aspect. Dark Reign 2 offers an
instant-action mode which can be customized to fit
any style of play. You can select maps, amount of
AI players, turn on and off in-game features and
determine the amount of resources available. The
same sort of options are available in multiplayer,
in which up to 32 players can join. Either through
Sierra's Won.net or direct TCP/IP, Dark Reign 2,
like Total Annihilation achieves its greatest
success in multiplayer mode.
The
features that make the single player aspect so good
also add excellence to the online experience.
Nicely balanced but unique opposing forces
represent the same quality that has made Blizzard's
Starcraft such a huge success. Multiplayer is also
one of Dark Reign 2's strengths, because it's not
impacted by the game's shortcomings in artificial
intelligence. As I mentioned earlier, I really
liked the original Dark Reign because it was the
first RTS title I played that gave players control
over a specific unit's AI -- how it would react in
certain situations, whether it would return fire
when threatened, or at what point it would return
to base for repair. Pandemic has maintained the
trademark for the prequel, and even expanded on the
amount of control per unit.
Unfortunately
they've not included a number of other features
that veterans of the RTS genre have now come to
expect. Though it's desperately needed, Dark Reign
2 offers no way for players to put units or squads
into formations. While you can make platoons out of
your infantry and tank squadrons, there's no way to
control the formation in which they fight, move or
align themselves. Myth introduced us to the power
of this feature, and recent offerings such as
Shogun have established it as a necessary feature
in all RTS releases. The terrain in Dark Reign 2 is
so complex that not having the ability to position
your units creates the need for a lot of
micromanagment -- something the unit-specific AI is
supposed to do away with. Couple the lack of
formations to the suspect pathfinding and you've
got a potential disaster. Bunched up units are
frequent visitors of canyons and narrow passages,
making them prime targets and overly susceptible to
aerial attacks.
Another
aspect that really frustrates me is the lack of
control you have over movement. A really cool
feature is that all of the units in Dark Reign 2
move at different speeds, depending on the type and
slope of terrain they're on. What sometimes makes
this an annoying feature is the lack of control you
have over squad or platoon movement. Give a large
group of units the command to move from point A to
point B and the one thing you can guarantee is that
they'll invariably move out in single file. The
problems this causes, especially when the line
encounters resistance, are many. In order to avoid
your army of twelve being annihilated by a group of
six, players are forced to micromanage. While this
is acceptable in early campaign missions, the later
scenarios and even multiplayer games are hampered
by this shortcoming.
Still,
in the end, I really enjoyed my experience with
Dark Reign 2. I love being able to build a few
infantry scouts, give them exploration orders and
then concentrate on getting my base set up so I
could conquer the world. Also, I've come this far
in the review and not mentioned the graphics. Well,
chalk it up to saving the best for last. Not since
the original Myth has a strategy game come along
and made this sort of impact to the world of
computer graphics. I would normally leave this sort
of praise for the first-person shooter genre, but
Dark Reign 2 is absolutely stunning. Pandemic's
newly created engine blows away anything the
strategy genre's ever seen, and easily positions
itself as one of the best looking games of the
year. Three dimensional, undulating terrain will
never been the same. Dark Reign 2 looks incredible
and while there are some issues with its interface
and artificial intelligence, it plays fairly well.
Dark
Reign 2 is a massive improvement over its
predecessor, especially in terms of the way it
looks. It is without a doubt the best looking RTS
title to date, and with its super camera system is
destined to be the benchmark which other
forthcoming games in the genre look to for
guidance. Dark Reign 2 includes a vast array of
other features that will prevent it from becoming
outdated any time soon. It sports excellent online
play with tons of play styles, and has a developer
that is committed to continued support of the
product, providing weekly downloads to enhance the
playability; it even comes equipped with a nice
editor that should prove a big hit with the mod
community. Overall Dark Reign 2 is a positive
example of why the RTS genre should embrace the
third dimension. Despite its somewhat inadequate
interface and flawed AI, Dark Reign 2 delivers a
high-quality experience. If you're trying to decide
which of the latest 3D strategy offerings to buy,
Dark Reign 2 is a good choice. It's not quite as
polished as Sierra's heavily tactical Ground
Control, but it's as good or better than anything
else, including Earth 2150.
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