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Commandos:
Beyond the Call of
Duty
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With
20 mission's worth of experience under their
collective belts, Inferno, Duke, Tiny, Tread,
Spooky, and Fins are called on again to perform the
impossible. Beyond The Call of Duty is a mission
pack for Commandos, with eight new assignments for
your group and a new storyline that will take you
to Eastern Europe, Greece, and Germany. The
commandos at your disposal are no different and
their abilities haven't changed at all. However,
the game itself has been changed some and features
new additions and enhancements.
One
of the first things you'll notice is that the maps
have been greatly expanded and enhanced over those
in the original. There's a lot more ground to cover
than before, and, according to lead producer Eric
Adams, it's more fraught with peril. "In Beyond The
Call of Duty, there are nearly double the German
guards with the addition of Panzer and Luftwaffe
units." You'll notice a lot more detail in the maps
as well, with double resolution in an effort to
covey near photorealism. According to Adams, this
"eye candy" is the reason for the increase to 32Mb
RAM in the system requirements. Along with the new
locations comes new terrain, with buildings and
landscapes that nicely portray places like Bonn and
Crete. You'll also find yourself traveling to the
Channel Islands, Belgrade, and Holland. Said Adams,
"There are some really inspired maps, like an
active zoo (watch out for the lion cage), a secret
airbase with an ME262 squadron, and some island
action with naval mines."
In
the original Commandos, you really only had one
main objective on each mission. Granted, you
usually had to reach multiple locations to finish
it, but there was usually one main task (i.e., get
to point A; blow it up; get out). Now you will have
several objectives within a single mission (i.e.,
free a captured comrade; take someone prisoner; and
then escape). In addition to the ever-popular
"blowing things up" missions, you'll also need to
perform some other tasks like assassination,
sabotage, and the aforementioned kidnapping. One
other item of note about the missions is that
you'll get no "warm-up" missions like in Commandos,
where the first three or four were fairly easy.
Since there are only eight, the missions are a
challenge right from the word "go" and leave off
around the same difficulty as those missions in the
mid to upper teens in the original.
While
I felt like some of the missions in Commandos were
certainly more difficult than others, I never felt
like there was ever a mission that couldn't be
solved simply by examining the terrain and looking
for clues or opportunities. However, some gamers
apparently felt that certain missions were too
daunting, so there are now two difficulty levels to
choose from. Said Adams, "Easy is geared to the new
Commandos gamer or those who thought the original
was too hard. Easy removes/replaces Germans for
easier pathing to targets." Beyond that, there is
no difference between the two modes with regard to
the Germans and how well they can see or hear or
how much time you have to finish the mission. A
good example of how the two modes are different can
be seen in this screenshot.
One
of the things I noticed about the original was that
some of the missions tended to rely heavily on the
green beret, Tiny. "Having played four missions,
there is more balance/reliance on all commandos,"
said Adams, "Although the Sniper still is mainly a
bit player." A reason for this could be the big
change to the distraction feature. Before, only
Tiny could distract enemy soldiers with his
acoustical device. This was part of the reason he
was relied on so heavily, in addition to his
ability to kill silently with his knife.
Now,
every member of your commando team has the ability
to distract an enemy guard using either a stone or
cigarette pack. You can throw a stone to turn a
German in the direction it hits. You can also hit a
guard to make him investigate where the stone came
from. The cigarette toss entices stationary guards
away from their post to bend and retrieve the
cigarettes. This helps take a little of the load
off of Tiny and lets someone like Fins create a
brief distraction and kill with his harpoon. It
also means you don't have to run Tiny back and
forth so much to constantly place and use his
decoy.
Two
of the weapons that have been added include a
shotgun and a long-range, single-shot rifle. The
shotgun in an interesting addition and is designed
to kill with one shot. Adams noted that while it is
both noisy and slow to reload, it is designed to be
effective for an ambush once the alarm sounds. For
quiet killing, you'll still need to rely on the
knife, harpoon, or trap. Handcuffs have also been
added to allow for German capture and control. This
includes grabbing a kidnapping target or even a
German who you can order to do various tasks. More
weapons are said to be in the works and may be
added before the game is finalized.
Like
last time, the game will keep track of your
progress according to the amount of time it takes
you to finish the mission and how much damage your
commandos have taken. You'll move up in rank
through the mission pack depending on how well you
perform. However, unlike in the original, there are
no plans to require a certain rank in order to play
the last mission. The multiplayer mode hasn't been
changed at all and will allow players to try all
eight missions, at either difficulty setting, with
their friends.
With
maps almost twice the size as before, new settings,
multiple mission objectives, and the other
additions, Beyond the Call of Duty looks to be an
exciting and entertaining mission pack for a game
that broke new ground in the real-time strategy
genre. If you liked the original -- I thought it
was the best and most addictive strategy game I
played all year -- I think you'll like the mission
pack. If you found yourself frustrated by some of
the missions in Commandos, the easy mode should
perhaps make things a little less aggravating for
you. Those of you who, like me, enjoyed the
challenge of each mission and the feeling of
satisfaction that came with figuring it out, will
get all they can handle in this
expansion.
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