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Command
& Conquer Renegade
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Westwood's
Command & Conquer, released back in 1995, is
one of the most famous, most influential real-time
strategy games ever made. It achieved unprecedented
popularity due to its superb gameplay, intense
action, and strategic depth--and also its great
setting. You'd control the military forces of
either of two futuristic military factions--the
Global Defense Initiative (GDI), a technologically
superior version of the United Nations; or a
terrorist group called the Brotherhood of Nod--in
an effort to wrest control of the world's supply of
a precious mineral called tiberium. Many aspects of
C&C were original and memorable, down to the
individual military units you'd control. Perhaps
the greatest of these was GDI's commando, a one-man
army capable of single-handedly taking out legions
of Nod infantry and entire Nod bases. Now, that GDI
commando is given an entire game to call his own in
Command & Conquer Renegade, a solid
first-person shooter spin-off of Westwood's
classic. The game does have some noticeable
problems, though C&C fans may find themselves
having too much fun to care. Renegade makes great
use of the source material, yet it's suitable both
for C&C fans and for those who enjoy team-based
multiplayer competition in general.
Throughout
the single-player mode of Renegade, you'll play as
Captain Nick "Havoc" Parker, a special forces
operative for the GDI who's cocky and insubordinate
and prefers working alone--but he's got more than
enough skills to back up his bad attitude. Havoc
loses the laid-back Southern drawl of the original
C&C commando in favor of a rough-and-tough
personality laced with a chauvinistic streak,
similar to Solid Snake from the Metal Gear Solid
games. Like Snake, Havoc may not be the perfect
role model, but he manages to be likable--that's
partly because he spouts a number of great
one-liners during the course of Renegade, many of
which are based on the commando's lines from
C&C.
Havoc
will need to complete about a dozen sequential
missions, all of which are quite big and pit you
against droves of Nod troops. Most of the missions
center on a rescue operation--you're trying to find
a group of scientists who've been captured by Nod.
You won't rescue them right away, but at least
you'll get to gun down a whole bunch of bad guys
while trying to do so. The best thing about the
missions in Renegade is that they can give the
sense that you're part of a larger battle already
taking place. You'll see familiar C&C
vehicles--transport helicopters, various tanks,
humvees, and more--all taking part in the action.
Sometimes you'll be joined by other GDI troops in
pitched battles against superior numbers of Nod
forces. These moments will make you feel as though
you're right there in the middle of an intense
C&C skirmish. The fact that the game recycles
many of C&C's sound effects helps maintain the
effect.
Renegade
has a number of such moments, but the brunt of the
action actually tends to fall flat for several
reasons. It's sometimes hard to tell when you're
taking damage from enemy fire--this is also a
problem in the multiplayer mode, where you'll
sometimes suddenly drop dead, without any
indication that it was a sniper who picked you off.
Though you'll fight a number of different types of
enemy troopers throughout the single-player
game--from Nod's lowliest fodder up to its elite,
the black guard--they all exhibit the same sort of
scripted, robotic behavior that makes them
uninteresting to fight, though not necessarily
easy. Nod troops will sometimes do a good job of
weaving left and right to avoid your fire. But in
general, they'll all stupidly charge straight at
you while shooting or just keep firing at you from
sniping positions. They'll get confused by
obstacles such as tables and doorways, and out in
the open, they'll stand perfectly still off in the
distance while you snipe at them. If two are
standing side by side and one gets shot in the
head, the other usually won't even twitch. Defeated
enemies will randomly drop armor, health, and ammo
power-ups as their bodies mysteriously disappear in
shimmering, blue light. While the game sometimes
gives you the sense that you're actually involved
in a real battle, all these things undermine that
effect.
There's
a ton of weapons available in Renegade, but most of
them are similar in function, a number of them seem
underpowered, and some of them will serve little
purpose in the single-player game. Almost all of
the weapons are very direct--just point and shoot.
The weapon models look good, but many of the sound
effects lack punch, and the weapons themselves
often seem ineffective unless you hit your enemies
right in the head. When you do shoot a Nod grunt,
you'll see him reel in pain, opening him up to
further attacks. The enemies in Renegade animate
smoothly, since their movements were
motion-captured to look realistic. The violence in
Renegade isn't particularly graphic,
though--defeated soldiers mostly just crumple to
the ground. There's no blood in the game, unless
you count what looks like a faint red puff of smoke
that you'll see emanate from wherever you shoot
your opponent.
Not
all the action takes place on foot. You can
commandeer a number of GDI and Nod ground vehicles
over the course of Renegade's single-player mode,
and they figure even more prominently in the
multiplayer mode. All the vehicles look good, which
is fortunate since you can only control them from a
third-person view--but they seem hollow and lack
any real sense of mass and girth. The vehicles are
very simple to drive, but C&C fans will still
love seeing, and directly controlling, their old
favorites such as the GDI mammoth tank and the Nod
flame tank in a 3D environment. Most of the
vehicles can absorb a great deal of damage, they
all have swiveling weapons and unlimited ammo, and
even if they're blown up with you inside, you'll
always emerge unscathed.
Renegade's
single-player mode offers three different
difficulty settings, the toughest of which should
be challenging for shooter veterans, while the
other two should be suitable for less experienced
players. Whatever difficulty you play at, you don't
need to set aside more than 10 hours to complete
the single-player game. Renegade's multiplayer
mode, which is the superior part of the game,
should last you a lot longer. It's a team-based
GDI-vs.-Nod showdown that challenges players to be
the first to destroy their rivals' bases. The bases
in Renegade look like they're straight out of the
original C&C game, which is just one detail
that helps the multiplayer mode succeed in playing
like a C&C skirmish.
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