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Caprice Bourret


Command & Conquer Renegade

Westwood's Command & Conquer, released back in 1995, is one of the most famous, most influential real-time strategy games ever made. It achieved unprecedented popularity due to its superb gameplay, intense action, and strategic depth--and also its great setting. You'd control the military forces of either of two futuristic military factions--the Global Defense Initiative (GDI), a technologically superior version of the United Nations; or a terrorist group called the Brotherhood of Nod--in an effort to wrest control of the world's supply of a precious mineral called tiberium. Many aspects of C&C were original and memorable, down to the individual military units you'd control. Perhaps the greatest of these was GDI's commando, a one-man army capable of single-handedly taking out legions of Nod infantry and entire Nod bases. Now, that GDI commando is given an entire game to call his own in Command & Conquer Renegade, a solid first-person shooter spin-off of Westwood's classic. The game does have some noticeable problems, though C&C fans may find themselves having too much fun to care. Renegade makes great use of the source material, yet it's suitable both for C&C fans and for those who enjoy team-based multiplayer competition in general.

Throughout the single-player mode of Renegade, you'll play as Captain Nick "Havoc" Parker, a special forces operative for the GDI who's cocky and insubordinate and prefers working alone--but he's got more than enough skills to back up his bad attitude. Havoc loses the laid-back Southern drawl of the original C&C commando in favor of a rough-and-tough personality laced with a chauvinistic streak, similar to Solid Snake from the Metal Gear Solid games. Like Snake, Havoc may not be the perfect role model, but he manages to be likable--that's partly because he spouts a number of great one-liners during the course of Renegade, many of which are based on the commando's lines from C&C.

Havoc will need to complete about a dozen sequential missions, all of which are quite big and pit you against droves of Nod troops. Most of the missions center on a rescue operation--you're trying to find a group of scientists who've been captured by Nod. You won't rescue them right away, but at least you'll get to gun down a whole bunch of bad guys while trying to do so. The best thing about the missions in Renegade is that they can give the sense that you're part of a larger battle already taking place. You'll see familiar C&C vehicles--transport helicopters, various tanks, humvees, and more--all taking part in the action. Sometimes you'll be joined by other GDI troops in pitched battles against superior numbers of Nod forces. These moments will make you feel as though you're right there in the middle of an intense C&C skirmish. The fact that the game recycles many of C&C's sound effects helps maintain the effect.

Renegade has a number of such moments, but the brunt of the action actually tends to fall flat for several reasons. It's sometimes hard to tell when you're taking damage from enemy fire--this is also a problem in the multiplayer mode, where you'll sometimes suddenly drop dead, without any indication that it was a sniper who picked you off. Though you'll fight a number of different types of enemy troopers throughout the single-player game--from Nod's lowliest fodder up to its elite, the black guard--they all exhibit the same sort of scripted, robotic behavior that makes them uninteresting to fight, though not necessarily easy. Nod troops will sometimes do a good job of weaving left and right to avoid your fire. But in general, they'll all stupidly charge straight at you while shooting or just keep firing at you from sniping positions. They'll get confused by obstacles such as tables and doorways, and out in the open, they'll stand perfectly still off in the distance while you snipe at them. If two are standing side by side and one gets shot in the head, the other usually won't even twitch. Defeated enemies will randomly drop armor, health, and ammo power-ups as their bodies mysteriously disappear in shimmering, blue light. While the game sometimes gives you the sense that you're actually involved in a real battle, all these things undermine that effect.

There's a ton of weapons available in Renegade, but most of them are similar in function, a number of them seem underpowered, and some of them will serve little purpose in the single-player game. Almost all of the weapons are very direct--just point and shoot. The weapon models look good, but many of the sound effects lack punch, and the weapons themselves often seem ineffective unless you hit your enemies right in the head. When you do shoot a Nod grunt, you'll see him reel in pain, opening him up to further attacks. The enemies in Renegade animate smoothly, since their movements were motion-captured to look realistic. The violence in Renegade isn't particularly graphic, though--defeated soldiers mostly just crumple to the ground. There's no blood in the game, unless you count what looks like a faint red puff of smoke that you'll see emanate from wherever you shoot your opponent.

Not all the action takes place on foot. You can commandeer a number of GDI and Nod ground vehicles over the course of Renegade's single-player mode, and they figure even more prominently in the multiplayer mode. All the vehicles look good, which is fortunate since you can only control them from a third-person view--but they seem hollow and lack any real sense of mass and girth. The vehicles are very simple to drive, but C&C fans will still love seeing, and directly controlling, their old favorites such as the GDI mammoth tank and the Nod flame tank in a 3D environment. Most of the vehicles can absorb a great deal of damage, they all have swiveling weapons and unlimited ammo, and even if they're blown up with you inside, you'll always emerge unscathed.

Renegade's single-player mode offers three different difficulty settings, the toughest of which should be challenging for shooter veterans, while the other two should be suitable for less experienced players. Whatever difficulty you play at, you don't need to set aside more than 10 hours to complete the single-player game. Renegade's multiplayer mode, which is the superior part of the game, should last you a lot longer. It's a team-based GDI-vs.-Nod showdown that challenges players to be the first to destroy their rivals' bases. The bases in Renegade look like they're straight out of the original C&C game, which is just one detail that helps the multiplayer mode succeed in playing like a C&C skirmish.


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