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Almost
two years ago, software developer Pandemic Studios
and publisher Activision brought a big dose of
nostalgia to the game industry with their
modern-day rendition of the classic 80s coin-op,
Battlezone. Universally acclaimed as one of the
first multi-genre games--and definitely the
best--Activision's Battlezone managed to succeed in
three critical areas: One, it captured the flavor
of the historical arcade version; two, it
successfully incorporated up-to-date graphics and
sound technology; and three, it blended two
gameplay styles at the pinnacle of their respective
genres. 1997's Battlezone not only possessed great
futuristic tank-based action, but also offered
plenty of hardcore strategy. It was a great title
that will be forever etched into the hall of fame.
But greatness does not always breed success.
Battlezone's appeal was lost on the general
consumer, and today it is widely revered as one of
those great games nobody played.
Battlezone's
in-depth incorporation of first- and third-person
action combined with its strong tactical and
strategic warfare was probably too much for the
average gamer to swallow. Furthermore, its complex
and shifting storyline, coupled with an overly
aggressive difficulty scale, limited its appeal to
the dedicated player. Not content to let their
mistakes in target alignment doom them to failure a
second time, Pandemic and Activision have been hard
at work for almost two years on a sequel.
Battlezone II: Combat Commander is the product of
progressive logic. It's obvious that the
shortcomings in the original's sales figures
heavily influenced the development of the sequel,
and while that might seem like an appropriate thing
to have done, robbing Peter to pay Paul only
changes the circumstances behind your dilemma, and
merely gives you a different set of problems with
which to deal.
For
starters, Pandemic has toned downed the
complexities in the storyline. After the end of the
United States' war with the USSR, the two
superpowers reluctantly formed the International
Space Defense Force, or ISDF. A powerful and
unknown alien race has been ravaging ISDF bases and
outposts, and only through a combined effort will
the Earth and its people survive. I don't know
which Saturday morning cartoon this storyline was
lifted from, but I have played enough "big, bad,
alien force attacks the human race" games to go
insane. While there are moments of tension within
the ranks of the ISDF, and even an occasional plot
twist, the on-the-edge-of-your-seat atmosphere of
the original is severely scaled back. I was never
once encouraged to become personally involved in
the story, or care when I lost units or an
important building.
My
apathy toward Battlezone II is not entirely the
result of the luke-warm plot. What once was a
gritty, calculated, but fast-paced strategic
conflict is now nothing more than a race to see who
can churn out the most tanks and be the first to
rush their opponents. Battlezone II also lacks the
precision of the original maps, which by design
required players to navigate and control multiple
junctions at the same time. Rather, the developers
were content to provide simpler maps that allow for
straightforward combat, offering almost none of the
tactical appeal of the original. Because of this
dumbing down of the gameplay, it is difficult for
me to think of Battlezone II as a true sequel. Now
that I've told you what Battlezone II isn't, let me
spend a little time telling you what it
is.
If
Activision and Pandemic's goal was to make the
Battlezone series more accessible and simpler in
execution and delivery, they've succeeded. But at
what cost? Bringing back the shaky truce of the USA
and USSR was a good idea, but throwing it together
with the overused unknown alien threat scenario was
a poor decision. The sheer beauty of the scenery
and atmosphere will be enough to lure some players,
but they should be aware of a few things: The
gameplay and artificial intelligence are completely
superficial, and while the graphics are pristine,
they are unoptimized for even today's higher end
machines. Battlezone II: Combat Commander is a
testament to the fact that it's sometimes more
important to developers and publishers to target a
wider audience than it is for them to produce a
high quality title.
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