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Baldur's
Gate II: Shadows of
Amn
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Released
in late 1998, the original Baldur's Gate was an
immediate classic that translated the incredible
depth and detail of an Advanced Dungeons &
Dragons pen-and-paper RPG into an addictive and
exciting computer game. In the almost two years
since developer BioWare and publisher Interplay's
game hit shelves, we've seen Interplay's in-house
developer Black Isle Studios crank out two similar
games, Planescape: Torment and Icewind Dale, plus a
BG expansion pack, Tales of the Sword Coast.
BioWare has now retaken the reins as developer to
successfully reinvent the wheel with this, its
long-awaited, full-blown sequel, Baldur's Gate II:
Shadows of Amn.
Baldur's
Gate II takes place far to the south of the titular
city, and begins with an almost disappointingly
contrived opening: your character and a few of his
closest friends are captured and imprisoned by a
powerful and sadistic wizard named Jon Irenicus
(who is voiced by noted character actor David
Warner). He tortures and mocks you, and before the
game even begins, rivals beset him and you are
freed. And while this might seem like a spoiler, it
is revealed, literally, within the first 30 seconds
of the game. From there it gets much better,
though, and at an almost dizzying speed.
After
this miraculous and immediate escape, you begin the
familiar tasks of character and party building,
performing quests with an eye on a rematch with
your mysterious captor. All this in a city that
mixes Asian and Arabic as well as the expected
western European themes together into a more
compelling world than the original Baldur's
Gate--or the more recent Icewind Dale--could
manage. The pace is frenetic, as tasks and quests
are offered to you faster than you can turn them
down.
At
the beginning of the game you can choose to import
your Baldur's Gate character (Icewind Dale
characters cannot be imported) or create a new one.
There is some advantage to starting a new
character, as BioWare has added a few new classes.
Monks, Barbarians and Sorcerers are now offered,
and class (KIT) variants like Cavaliers, Bounty
Hunters, Assassins, and specialist Priests are now
available (to name but a few). You can even play as
the Half-Orc race. BioWare also answered our
prayers by including the always hilarious Minsc
(complete with Boo, the battle hamster), and the
developer brought back Imoen and Jaheira as well.
Through the course of the game other familiar faces
can be found, and new friends can be made. In total
there are four old friends from BG and about ten or
so new ones, with all sorts of interesting powers
and unique perspectives. BioWare has upped the ante
in terms of character interaction as well. These
characters argue and fight with and compliment each
other as their personalities dictate. Rare is the
single-player experience where you find yourself
taking sides in an NPC argument, but these guys
really seem alive at times.
Baldur's
Gate II keeps its pace lively with compelling
quests. From the game's first day you will meet
countless people who have all kinds of interesting
problems for you to solve. Some of these problems
and conflicts come from your own party members and
must be dealt with swiftly, or you lose that
character, whereas others are timed. Almost all of
them lead to interesting twists and turns inside
and outside the main plot line, and BioWare has
gone a long way to making sure the quests aren't
just something to keep you occupied between
showdowns; instead they form a larger tale and a
cohesive world. The story delineates a region of
the Forgotten Realms at war and beset by various
factions struggling for power. What's remarkable is
that some characters are completely incidental to
the overarching plot, yet all of them help make the
game a riveting experience.
New
monsters cross your path as well, from oddities
like Otyughs, Mind Flayers, Beholders, Golems, and
Myconids to more familiar creatures like dragons,
demons, vampires, and genies. New concepts (to BG,
anyhow) like level draining and all sorts of
bizarre summoned creatures (such as Elementals, for
instance), add a Dungeons & Dragons-style dash
to the fun and tactics--we especially liked Edwin
the Conjurer's summoning prowess. The
experience-point cap now allows characters to reach
between the 17th and 23rd levels, making the
gameplay very different from, and much more
difficult than, that of its predecessor.
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